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LinkedList.cpp
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LinkedList.cpp
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#include "LinkedList.h"
LinkedList::LinkedList() {
head = NULL;
cout << sizeof(Node) << endl;
}
LinkedList::~LinkedList() {
// TODO: free each Node's memory in the list
destroyList();
}
void LinkedList::destroyList() {
Node * currNode = head;
Node * nextNode = NULL;
while (currNode != NULL) {
// save the link to the next node
nextNode = currNode->next;
// can safely delete currNode
delete currNode;
currNode = nextNode;
}
head = NULL; // for good practice
}
void LinkedList::insertAtFront(int newValue) {
// make a new Node
Node * newNode = new Node;
newNode->value = newValue;
newNode->next = NULL;
// 2 cases
if (head == NULL) {
head = newNode;
}
else {
// list is not empty
newNode->next = head;
head = newNode;
}
}
void LinkedList::displayList() {
Node * currNode = head;
cout << "head->";
while (currNode != NULL) {
cout << currNode->value << "->";
// progress towards BC being false
currNode = currNode->next;
}
cout << "NULL" << endl;
}
void LinkedList::appendNode(int newValue) {
// make a new Node
Node * newNode = new Node;
newNode->value = newValue;
newNode->next = NULL;
// 2 cases
if (head == NULL) {
head = newNode;
}
else {
// list is not empty
// need to traverse list, stopping at the last node
Node * currNode = head;
while (currNode->next != NULL) {
currNode = currNode->next;
}
// currNode points to the last node in the list
currNode->next = newNode;
}
}
void LinkedList::insertInOrder(int newValue) {
// make a new Node
Node * newNode = new Node;
newNode->value = newValue;
newNode->next = NULL;
// 2 cases
if (head == NULL) {
head = newNode;
}
else {
// list is not empty
Node * currNode = head;
Node * prevNode = NULL;
while (currNode != NULL && currNode->value < newValue) {
prevNode = currNode;
currNode = currNode->next;
}
// 2 cases to check
// 1) inserting at head... so we didn't advance currNode (therefore prevNode is NULL)
// 2) inserting somewhere other than the head, need to the splicing
if (prevNode == NULL) {
head = newNode;
newNode->next = currNode;
}
else {
prevNode->next = newNode;
newNode->next = currNode;
}
}
}
int LinkedList::deleteAtFront() {
// check to make sure there is something to delete
int value = -1;
if (head != NULL) {
Node * nodeToDelete = head;
head = head->next;
value = nodeToDelete->value;
delete nodeToDelete;
}
return value;
}
void LinkedList::deleteAtEnd() {
if (head != NULL) {
// list is not empty
// need to traverse list, stopping at the last node
Node * currNode = head;
Node * prevNode = NULL;
while (currNode->next != NULL) {
prevNode = currNode;
currNode = currNode->next;
}
if (prevNode == NULL) {
// deleting at head... only one Node in the list
delete head;
head = NULL; // we now have an empty list
}
else {
delete currNode;
prevNode->next = NULL;
}
}
}
void LinkedList::deleteNode(int targetValue) {
// check case 1
if (head != NULL) {
// list is not empty
// need to traverse list, stopping at the last node
Node * currNode = head;
// check case 2... the node to delete is the first node
if (head->value == targetValue) {
head = head->next;
delete currNode;
}
else { // case 3... the node to delete is not the first node, but might not even be in the list
Node * prevNode = NULL;
while (currNode != NULL && currNode->value != targetValue) {
prevNode = currNode;
currNode = currNode->next;
}
// check if we found targetValue
if (currNode != NULL) {
// did find it
prevNode->next = currNode->next;
delete currNode;
}
}
}
}