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RenderTexture.render ignoring position for Sprite #141
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Hi @floatdrop Yes this is expected behaviour for rendering an displayObject to a texture. Although I think you should have the ability to choose where to render the object on the texture. maybe we can add a few extra parameters into the render function to allow a position? eg:
let me know what ya think! |
Hi @GoodBoyDigital! Nah, it's fine, but it should be mentioned in documentation. |
This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs. |
Hi all! I testing new
RenderTexture
functionality for my TiledMap class and stumbled on this: isRenderTexture.render
ignoring position (and rotation) properties? I wrote modified example based on pixi.js example 11: http://pastebin.com/nDnLJKCTMay be I missing something in
RenderTexture
usage? AlsoRenderTexture.render
does calculations for DisplayObjectContainer:Thanks!
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