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This generally works and does not produce an error. However, this produces ambiguous behavior/bugs:
In WebGLRenderer, there are no problems!
In CanvasRenderer, it seems that the image is cropped from its naturalWidth and naturalHeight values based on .width and .height attributes (assuming they exist). For example:
.naturalWidth and .naturalHeight at: (990, 1320).
.width and .height at: (750, 1000).
Resulting texture has a base texture with a width and height of (750, 1000), resulting in a cropped image.
The text was updated successfully, but these errors were encountered:
Thanks for this @agamemnus ! A good catch 👍 I ended up pushing a slightly different solution than the one one provided as I felt it was a little too verbose. Should achieve the same goal though! Thanks Again!
This generally works and does not produce an error. However, this produces ambiguous behavior/bugs:
.naturalWidth and .naturalHeight at: (990, 1320).
.width and .height at: (750, 1000).
Resulting texture has a base texture with a width and height of (750, 1000), resulting in a cropped image.
The text was updated successfully, but these errors were encountered: