Bavoil2008
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Melissa (Multi-Layer Soft Shadows) Louis Bavoil <bavoil@sci.utah.edu> March 4, 2007 This is a Windows demo of Melissa, a real-time soft shadow renderer based on a multi-layer shadow map rendered from the center of a rectangular light source. The number of layers used for the soft shadow rendering is configurable in shaders/config.h. See the following technical report for more information: "Robust Soft Shadow Mapping with Depth Peeling", Louis Bavoil, Steven P. Callahan, Claudio T. Silva, SCI Institute Technical Report, No. UUSCI-2006-028, University of Utah, 2006. Controls: --------- Drag the mouse left/middle/right buttons to move the camera "a/s/d/w" to move the light "+/-" to increase/decrease the maximum number of samples per pixel "r" reload the shadow shader "f" to draw the inscribed sphere of the light and the light frustum