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# Copyright 2018 Google Inc. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# Full example of a Fleet resource - a set of warm GameServers
# that are available to be allocated from.
# To allocate a GameServer from a Fleet, use a FleetAllocation
#
apiVersion: "stable.agones.dev/v1alpha1"
kind: Fleet
metadata:
# Fleet Metadata
# https://v1-9.docs.kubernetes.io/docs/reference/generated/kubernetes-api/v1.9/#objectmeta-v1-meta
name: fleet-example
spec:
# the number of GameServers to keep Ready or Allocated in this Fleet
replicas: 2
# defines how GameServers are organised across the cluster.
# Options include:
# "Packed" (default) is aimed at dynamic Kubernetes clusters, such as cloud providers, wherein we want to bin pack
# resources
# "Distributed" is aimed at static Kubernetes clusters, wherein we want to distribute resources across the entire
# cluster
scheduling: Packed
# a GameServer template - see:
# https://github.com/GoogleCloudPlatform/agones/blob/master/docs/gameserver_spec.md for all the options
strategy:
# The replacement strategy for when the GameServer template is changed. Default option is "RollingUpdate",
# "RollingUpdate" will increment by maxSurge value on each iteration, while decrementing by maxUnavailable on each
# iteration, until all GameServers have been switched from one version to another.
# "Recreate" terminates all non-allocated GameServers, and starts up a new set with the new details to replace them.
type: RollingUpdate
# Only relevant when `type: RollingUpdate`
rollingUpdate:
# the amount to increment the new GameServers by. Defaults to 25%
maxSurge: 25%
# the amount to decrements GameServers by. Defaults to 25%
maxUnavailable: 25%
template:
# GameServer metadata
metadata:
labels:
foo: bar
# GameServer specification
spec:
ports:
- name: default
portPolicy: Dynamic
containerPort: 26000
health:
initialDelaySeconds: 30
periodSeconds: 60
# The GameServer's Pod template
template:
spec:
containers:
- name: simple-udp
image: gcr.io/agones-images/udp-server:0.7
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