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stats.go
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stats.go
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package models
import "fmt"
// ModStat enumerates a list of attributes, that can be multiplied and added to by spell effects.
// Note that these stats are for internal Gophercraft server logic. These values have no bearing on any protocol.
type ModStat uint8
const (
WalkSpeed ModStat = iota
RunSpeed
SwimSpeed
MountSpeed
BaseHealth
BaseMana
Strength
Agility
Stamina
Intellect
Spirit
CriticalStrike
PhysicalDamageDealt // note: dealt to enemies,
HolyDamageDealt
FireDamageDealt
NatureDamageDealt
FrostDamageDealt
ShadowDamageDealt
ArcaneDamageDealt
PhysicalDamageTaken // note: this is the damage taken from enemiess
HolyDamageTaken
FireDamageTaken
NatureDamageTaken
FrostDamageTaken
ShadowDamageTaken
ArcaneDamageTaken
ResistPhysicalDamage
ResistHolyDamage
ResistFireDamage
ResistNatureDamage
ResistFrostDamage
ResistShadowDamage
ResistArcaneDamage
Health
DefenseRating
DodgeRating
ParryRating
BlockRating
MeleeHitRating
RangedHitRating
SpellHitRating
MeleeCriticalRating
RangedCriticalRating
SpellCriticalRating
MeleeHitTakenRating
RangedHitTakenRating
SpellHitTakenRating
MeleeCriticalTakenRating
RangedCriticalTakenRating
SpellCriticalTakenRating
MeleeHasteRating
RangedHasteRating
HasteSpellRating
HitRating
CritRating
HitTakenRating
CritTakenRating
ResilienceRating
HasteRating
ExpertiseRating
AttackPower
RangedAttackPower
FeralAttackPower
SpellHealingDone
SpellDamageDone
ManaRegeneration
ArmorPenetrationRating
SpellPower
HealthRegen
SpellPenetration
BlockValue
NumModStats
)
var StatNames = map[ModStat]string{
WalkSpeed: "WalkSpeed",
RunSpeed: "RunSpeed",
SwimSpeed: "SwimSpeed",
MountSpeed: "MountSpeed",
BaseHealth: "BaseHealth",
BaseMana: "BaseMana",
Stamina: "Stamina",
Strength: "Strength",
Agility: "Agility",
Intellect: "Intellect",
Spirit: "Spirit",
CriticalStrike: "CriticalStrike",
PhysicalDamageDealt: "PhysicalDamageDealt",
HolyDamageDealt: "HolyDamageDealt",
FireDamageDealt: "FireDamageDealt",
NatureDamageDealt: "NatureDamageDealt",
FrostDamageDealt: "FrostDamageDealt",
ShadowDamageDealt: "ShadowDamageDealt",
ArcaneDamageDealt: "ArcaneDamageDealt",
PhysicalDamageTaken: "PhysicalDamageTaken",
HolyDamageTaken: "HolyDamageTaken",
FireDamageTaken: "FireDamageTaken",
NatureDamageTaken: "NatureDamageTaken",
FrostDamageTaken: "FrostDamageTaken",
ShadowDamageTaken: "ShadowDamageTaken",
ArcaneDamageTaken: "ArcaneDamageTaken",
ResistPhysicalDamage: "ResistPhysicalDamage",
ResistHolyDamage: "ResistHolyDamage",
ResistFireDamage: "ResistFireDamage",
ResistNatureDamage: "ResistNatureDamage",
ResistFrostDamage: "ResistFrostDamage",
ResistShadowDamage: "ResistShadowDamage",
ResistArcaneDamage: "ResistArcaneDamage",
Health: "Health",
DefenseRating: "DefenseRating",
DodgeRating: "DodgeRating",
ParryRating: "ParryRating",
BlockRating: "BlockRating",
MeleeHitRating: "MeleeHitRating",
RangedHitRating: "RangedHitRating",
SpellHitRating: "SpellHitRating",
MeleeCriticalRating: "MeleeCriticalRating",
RangedCriticalRating: "RangedCriticalRating",
SpellCriticalRating: "SpellCriticalRating",
MeleeHitTakenRating: "MeleeHitTakenRating",
RangedHitTakenRating: "RangedHitTakenRating",
SpellHitTakenRating: "SpellHitTakenRating",
MeleeCriticalTakenRating: "MeleeCriticalTakenRating",
RangedCriticalTakenRating: "RangedCriticalTakenRating",
SpellCriticalTakenRating: "SpellCriticalTakenRating",
MeleeHasteRating: "MeleeHasteRating",
RangedHasteRating: "RangedHasteRating",
HasteSpellRating: "HasteSpellRating",
HitRating: "HitRating",
CritRating: "CritRating",
HitTakenRating: "HitTakenRating",
CritTakenRating: "CritTakenRating",
ResilienceRating: "ResilienceRating",
HasteRating: "HasteRating",
ExpertiseRating: "ExpertiseRating",
AttackPower: "AttackPower",
RangedAttackPower: "RangedAttackPower",
FeralAttackPower: "FeralAttackPower",
SpellHealingDone: "SpellHealingDone",
SpellDamageDone: "SpellDamageDone",
ManaRegeneration: "ManaRegeneration",
ArmorPenetrationRating: "ArmorPenetrationRating",
SpellPower: "SpellPower",
HealthRegen: "HealthRegen",
SpellPenetration: "SpellPenetration",
BlockValue: "BlockValue",
}
var StatLookup = map[string]ModStat{}
func init() {
for k, v := range StatNames {
StatLookup[v] = k
}
}
func (ms *ModStat) DecodeWord(in string) error {
var ok bool
*ms, ok = StatLookup[in]
if !ok {
return fmt.Errorf("models: no ModStat for %s", in)
}
return nil
}
func (ms *ModStat) EncodeWord() (string, error) {
str, ok := StatNames[*ms]
if !ok {
return "", fmt.Errorf("models: no name for ModStat %d", *ms)
}
return str, nil
}
type ModStatMask uint64
func (mm *ModStatMask) Set(ms ModStat, v bool) {
var flag ModStatMask
flag = 1 << ModStatMask(ms)
if v {
*mm |= flag
} else {
*mm &= ^flag
}
}
func (mm *ModStatMask) Add(ms ModStat) {
mm.Set(ms, true)
}
func (mm *ModStatMask) Has(ms ModStat) bool {
var flag ModStatMask
flag = 1 << ModStatMask(ms)
return *mm&flag != 0
}
type ModOp uint8
const (
// Mod by adding a value
ModMult ModOp = 1 << iota
// Mod with multiplication
ModPlus
)
type ClientStat uint8
const (
ClientStatStrength ClientStat = iota
ClientStatAgility
ClientStatStamina
ClientStatIntellect
ClientStatSpirit
)
func (ms ModStat) IsClientStat() bool {
return ms >= Strength && ms <= Spirit
}
func (ms ModStat) ClientStat() ClientStat {
if ms.IsClientStat() == false {
panic(ms)
}
return ClientStat(ms - Strength)
}