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FAI_Human_Master.d
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FAI_Human_Master.d
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/// Nahkampf - AI
// Combos für NSC-AI enabled. neues Skript "FAI.D" wird benötigt, darin
/*neue Moves für NSCs definiert :
MOVE_SIDEATTACK : Left --> Right
MOVE_FRONTATTACK : Left --> Foward
oder Foward --> Right
MOVE_TRIPLEATTACK : Foward --> Right -->Left
oder Left --> Right -->Foward
MOVE_WHIRLATTACK : Left --> Right -->Left --> Right
MOVE_MASTERATTACK : Left --> Right --> Foward --> Foward -->
Foward --> Foward
*/
INSTANCE FA_ENEMY_PREHIT_4 (C_FightAI)
{
move[0] = MOVE_PARADE;
move[1] = MOVE_STRAFE;
move[1] = MOVE_SIDEATTACK;
};
INSTANCE FA_ENEMY_STORMPREHIT_4 (C_FightAI)
{
move[0] = MOVE_STRAFE;
};
INSTANCE FA_MY_W_COMBO_4 (C_FightAI)
{
move[0] = MOVE_WHIRLATTACK;
};
INSTANCE FA_MY_W_RUNTO_4 (C_FightAI)
{
move[0] = MOVE_RUN;
};
INSTANCE FA_MY_W_STRAFE_4 (C_FightAI)
{
move[0] = MOVE_TURN;
};
INSTANCE FA_MY_W_FOCUS_4 (C_FightAI)
{
move[0] = MOVE_TRIPLEATTACK;
move[1] = MOVE_MASTERATTACK;
move[2] = MOVE_WHIRLATTACK;
};
INSTANCE FA_MY_W_NOFOCUS_4 (C_FightAI)
{
move[0] = MOVE_TURN;
};
INSTANCE FA_MY_G_COMBO_4 (C_FightAI)
{
move[0] = MOVE_TURN;
};
INSTANCE FA_MY_G_RUNTO_4 (C_FightAI)
{
move[0] = MOVE_ATTACK;
move[1] = MOVE_TURN;
};
INSTANCE FA_MY_G_STRAFE_4 (C_FightAI)
{
move[0] = MOVE_ATTACK;
move[1] = MOVE_TURN;
};
INSTANCE FA_MY_G_FOCUS_4 (C_FightAI)
{
move[0] = MOVE_RUN;
};
INSTANCE FA_MY_FK_FOCUS_4 (C_FightAI)
{
move[0] = MOVE_RUN;
};
INSTANCE FA_MY_G_FK_NOFOCUS_4 (C_FightAI)
{
move[0] = MOVE_RUN;
};
// SN 08.10.00: Die neuen Instanzen wenn Gegner in Fernkampfreichweite und der NSC im Fernkampfmodus ist
INSTANCE FA_MY_FK_FOCUS_FAR_4 (C_FightAI)
{
move[0] = MOVE_ATTACK;
move[1] = MOVE_WAIT;
move[2] = MOVE_WAIT;
move[3] = MOVE_WAIT;
move[4] = MOVE_WAIT;
move[5] = MOVE_WAIT;
};
INSTANCE FA_MY_FK_NOFOCUS_FAR_4 (C_FightAI)
{
move[0] = MOVE_TURN;
};