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Simplify zoom logic, add 256x384 crop option for DS games, fix FPS bug #5
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Hold on, I made a mistake with the zoom levels. |
Still working on it, might take a bit to finish.
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That should make things nice and spiffy. Wish I would stop accidentally committing to GitHub without the commits being tied to my account properly, lol. Also, sorry if the math in the setSize calls is overcomplicated, this is maybe my first or second time writing C++ code and I was a bit confused about how to properly create temporary variables. |
That's a one-line fix for a problem where FPS would go up to 4000 FPS when the 3DS was closed or disconnected. I'd close my 3DS and come back to a laptop blasting its fans as fast as it could muster. |
Thanks! |
How're we looking? |
Just got around to test this, looks good. Thanks! :) |
Now you can press C to crop the window to 256x384 (works with split mode) when you've launched a game in "original resolution" mode.
https://en-americas-support.nintendo.com/app/answers/detail/a_id/179/~/how-to-play-nintendo-ds-and-dsi-games-in-their-original-resolution