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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "StaticBody2D",
"class": "BouncingBox",
"language": "GDScript",
"path": "res://Scripts/BouncingBox.gd"
}, {
"base": "RigidBody2D",
"class": "ButtonPush",
"language": "GDScript",
"path": "res://Scripts/Button.gd"
}, {
"base": "RigidBody2D",
"class": "Character",
"language": "GDScript",
"path": "res://Scripts/Character.gd"
}, {
"base": "RigidBody2D",
"class": "Girl",
"language": "GDScript",
"path": "res://Scripts/Girl.gd"
}, {
"base": "Node2D",
"class": "LevelExecuter",
"language": "GDScript",
"path": "res://Scripts/LevelExecuter.gd"
} ]
_global_script_class_icons={
"BouncingBox": "",
"ButtonPush": "",
"Character": "",
"Girl": "",
"LevelExecuter": ""
}
[application]
config/name="LD46-PrincessRibbon"
config/description="LD46 Compo 48h (solo)"
run/main_scene="res://Levels/MainScene.tscn"
config/icon="res://icon.png"
[autoload]
flux="*res://flux.gd"
global="*res://global.gd"
[display]
window/size/height=640
window/size/resizable=false
[input]
restart={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":82,"unicode":0,"echo":false,"script":null)
]
}
detach_rope={
"deadzone": 0.5,
"events": [ ]
}
next_level={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":78,"unicode":0,"echo":false,"script":null)
]
}
prev_level={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":66,"unicode":0,"echo":false,"script":null)
]
}
mute_music={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":77,"unicode":0,"echo":false,"script":null)
]
}
timer_display={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":84,"unicode":0,"echo":false,"script":null)
]
}
[physics]
2d/default_gravity=1200
[rendering]
quality/2d/use_pixel_snap=true
environment/default_environment="res://default_env.tres"