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Mundane mod: General idea to reduce magic dependency/christmas tree characters
Ultimate goal is to make it possible to go through the game without a single magic item
- General items:
- Get rock: anybody can pick up a rock and throw it
- Braciers: +1 defend vs. melee attacks
- Reduced magic: Low level magic items converted to high quality mundane items
- Masterwork weapons: + x to hit and damage (perhaps different sorts of modifications)
- General: special materials (mostly to hurt unique creatures)
- Blades:
- Sharp Blade: +1 dam
- Serrated blade: +3 dam/-1 spd(?)--tends to get stuck
- Balanced: +1 spd/hit
- Blunt weapons:
- Weighted: +1 dam/spd
- Heavy: +5 damage/-1 hit/-2 spd
- Special Arrows/bolts:
- Hunters Arrow: +1 dam
- War Arrow: +2 Hit/Damage
- Sling Bullets:
- Heavy: +1 blunt dam
- Sharpened: +1 pierce dam
- Bows:
- Compound: +1 hit/damage--Higher str req
- Crossbows:
- Repeater: +1 attack--uses smaller arms that do less damage (or -1 hit--less accurate)
- Heavy: Long pause; x2 damage or more; min required str
- Slings?
-Masterwork Armors:
- Reinforced: +x AC and/or resistance/-x dex--based on armor type
- Fitted: Smaller penalties to dex
- Masterwork items:
- Thieves tools
- Masterwork lockpicks: +x% to pick locks
- Padded boots: +x% to move silently
- Black cloak: +x% hide in shadows
- Toolkit: +x disarm (though also detect) traps
- Many monsters lose protection from nonmagic items (excepting ghosts and similar)
Though perhaps even ghosts will be hittable with special material weapons
The text was updated successfully, but these errors were encountered:
Mundane mod: General idea to reduce magic dependency/christmas tree characters
Ultimate goal is to make it possible to go through the game without a single magic item
The text was updated successfully, but these errors were encountered: