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Mundane #19

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Grammarsalad opened this issue Jun 7, 2018 · 0 comments
Open

Mundane #19

Grammarsalad opened this issue Jun 7, 2018 · 0 comments

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@Grammarsalad
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Mundane mod: General idea to reduce magic dependency/christmas tree characters
Ultimate goal is to make it possible to go through the game without a single magic item

	- General items: 
			- Get rock: anybody can pick up a rock and throw it
			- Braciers: +1 defend vs. melee attacks

	- Reduced magic: Low level magic items converted to high quality mundane items
		- Masterwork weapons: + x to hit and damage (perhaps different sorts of modifications)
			- General: special materials (mostly to hurt unique creatures)
			
			- Blades:
				- Sharp Blade: +1 dam
				- Serrated blade: +3 dam/-1 spd(?)--tends to get stuck
				- Balanced: +1 spd/hit

			- Blunt weapons: 
				- Weighted: +1 dam/spd
				- Heavy: +5 damage/-1 hit/-2 spd

			- Special Arrows/bolts:
				- Hunters Arrow: +1 dam
				- War Arrow: +2 Hit/Damage

			- Sling Bullets:
				- Heavy: +1 blunt dam
				- Sharpened: +1 pierce dam
				
			- Bows: 
				- Compound: +1 hit/damage--Higher str req
				
			- Crossbows:
				- Repeater: +1 attack--uses smaller arms that do less damage (or -1 hit--less accurate)
				- Heavy: Long pause; x2 damage or more; min required str
			- Slings?

		-Masterwork Armors:
			- Reinforced: +x AC and/or resistance/-x dex--based on armor type
			- Fitted: Smaller penalties to dex
			
			
		- Masterwork items: 
		- Thieves tools
			- Masterwork lockpicks: +x% to pick locks
			- Padded boots: +x% to move silently
			- Black cloak: +x% hide in shadows
			- Toolkit: +x disarm (though also detect) traps

	- Many monsters lose protection from nonmagic items (excepting ghosts and similar)
		Though perhaps even ghosts will be hittable with special material weapons
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