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Kits #22
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Mechanist: thief kit. Cannot pick pockets or hide. 7ranks mechanics and can create unique/better mechanical items http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-archetypes/trapsmith/ |
Artefacer: mage kit. Implement specialist. Abilities? |
Hospitaller: pally kit. Healing and herbalism. Not as skilled with weapons |
Warmain: fighter kit. Armor and endurance. Stance to defend self. Limited weapon skill especially ranged. (option replace the dwarven defender) |
Thug: thief kit. Bonus with demoralize. Increased combat potential. Reduced skills Going to make it a fighter/thief mc kit http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-archetypes/thug/ |
Delver: thief kit. Increased skills related to adventuring (including especially heal) but no backstab |
Cleric of Illmater: increased alchemy |
Savage: Fighter Kit. No armor prof, weapon prof as animal master. Herbalism, rage, and... |
Marksman: Fighter Archer |
Sniper: Thief Archer http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-archetypes/sniper/ would really like to incorporate sneak attack at range. Maybe damage bonus with ranged but no sneak attack? |
Charlatan: Thief Persuasion expert http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo-rogue-archetypes/charlatan/ |
Alchemist: mage kit. Transmutation specialist. Can create unique alchemical items and can gain 7 ranks in alch. Penalty?
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