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Give use at 1, 3, 5 and 7 ranks. Charms with penalty equal to wisdom or charisma (whichever is higher) of character (replaces standard druid ability which they do get for free as normal). Can charm 'beasts' at 4+(?) ranks, allowing them to charm animal like beasts and magical creatures such as wyverns, etc. (or maybe stuns or fear effect?) But, the beast gets a +4 bonus to save (minus the cha/wis penalty). Creatures can only be affected by wild empathy 1x per day.
At 6+ ranks, plants can be affected (with a +6 to save).
Gather Herbs: Able to gather ingredients for Herbalism/Alchemy skills (and/or that may work as remedies on their own) Not sure about this one tbh. Maybe this can act as a 'buff' of sorts to herbal concoctions and alchemical mixtures (I kinda like that, even if its going to be a pita to implement).
Augment Summoning: Summoned animals stronger. Effectively gain a +1 to HD/thac0/saves per rank the summoner has in Nature Lore.
Stronger Animal Form: Druidic shapechanging forms (and animal/elemental forms granted by certain spells) are stronger if cast by someone knowledgeable in nature lore. Specific bonuses??? Bonus to str (+1 per 2 ranks), ...
Woodland Stride: Bonus to save vs. impediment spells, poisons and vs. traps. (+1/rank)
The text was updated successfully, but these errors were encountered:
Nature Lore
Wild Empathy: Charm Beasts (Survival?)
Give use at 1, 3, 5 and 7 ranks. Charms with penalty equal to wisdom or charisma (whichever is higher) of character (replaces standard druid ability which they do get for free as normal). Can charm 'beasts' at 4+(?) ranks, allowing them to charm animal like beasts and magical creatures such as wyverns, etc. (or maybe stuns or fear effect?) But, the beast gets a +4 bonus to save (minus the cha/wis penalty). Creatures can only be affected by wild empathy 1x per day.
At 6+ ranks, plants can be affected (with a +6 to save).
Gather Herbs: Able to gather ingredients for Herbalism/Alchemy skills (and/or that may work as remedies on their own) Not sure about this one tbh. Maybe this can act as a 'buff' of sorts to herbal concoctions and alchemical mixtures (I kinda like that, even if its going to be a pita to implement).
Augment Summoning: Summoned animals stronger. Effectively gain a +1 to HD/thac0/saves per rank the summoner has in Nature Lore.
Stronger Animal Form: Druidic shapechanging forms (and animal/elemental forms granted by certain spells) are stronger if cast by someone knowledgeable in nature lore. Specific bonuses??? Bonus to str (+1 per 2 ranks), ...
Woodland Stride: Bonus to save vs. impediment spells, poisons and vs. traps. (+1/rank)
The text was updated successfully, but these errors were encountered: