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Final Proficiency and Skill List (to be plugged into Skill Descriptions when finalized) #51

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Grammarsalad opened this issue Mar 21, 2019 · 3 comments

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@Grammarsalad
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Possible Weapon and Non-Weapon Proficiencies

Orig Now Possibility 1 Possibility 2 Possibility 3 Possibility 4
LARGE_SWORD -
SMALL_SWORD -
BOW -
SPEAR - -
BLUNT - -
SPIKED - -
AXE - -
MISSILE - -
B.Swd Simple Simple (including unarmed) Bastard Sword Large Sword
L.Swd Medium Blades Axe Longsword Small Sword
S.Swd Unarmed/Misc. Blunt Short Sword Bow
Axe Axe Greatsword Axe Spear
2HSwd Greatsword Medium Blades Two Handed Sword Blunt
Katana Polearm Polearm Katana Spiked
Scimitar Blunt Bows & Crossbows Scimitar Axe
Dagger Bows/X-bows Dagger Missile
W.Ham Acrobatics Alchemy Athletics War Hammer Armor
Spear Endurance Athletics & Tumbling (unarmored) Handle Animal Spear Alchemy
Halberd Heal Endurance Mechanics Halberd Athletics
Flail Herbalism Heal Performance Flail Endurance
Mace Alchemy Herbalism Tumble Mace Heal
Staff Implements Implements Staff Herbalism
X-Bow Survival Nature Lore X-Bow Implements
L. Bow Nature Lore Persuasion Longbow Nature
S. Bow Spellcraft Religion Short Bow Persuasion
Dart Persuasion Spellcraft Dart Religion
Sling Religion Survival Sling Spellcraft
Club Armor Armor Club Tumbling
EXTRA2 - Unarmed
EXTRA3 - Light Armor
EXTRA4 - Medium Armor
EXTRA5 - Heavy Armor
EXTRA6 - Alchemy
EXTRA7 - Athletics
EXTRA8 - Endurance
EXTRA9 - Heal
EXTRA10 - Herbalism
EXTRA11 - Implements
EXTRA12 - Nature
EXTRA13 - Persuasion
EXTRA14 - Religion
EXTRA15 - Spellcraft
EXTRA16 - Survival
EXTRA17 - Tumbling
EXTRA18 -
EXTRA19 -
EXTRA20 -

Weapon and Non-Weapon Proficiencies: Kit and Class Availability

Prof Warrior Priest Rogue Mage
Simple Ftr(6), Brb(2), Ken(2), Def(4), Rest(5) All(1) All(1) All(1)
@Grammarsalad
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Grammarsalad commented Jun 19, 2020

Skill List

Skill Associated Proficiency Classes
Skill Associated Proficiency Classes

@Grammarsalad Grammarsalad changed the title Final Proficiency List (to be plugged into Skill Descriptions when finalized) Final Proficiency and Skill List (to be plugged into Skill Descriptions when finalized) Jun 19, 2020
@Grammarsalad
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Grammarsalad commented Jun 19, 2020

Quick Proficiency Description

Proficiency Description
Alchemy
Athletics
Endurance
Heal
Herbalism
Implements
Mechanics
Nature Lore
Persuasion
Religion
Spellcraft
Survival
Tumbling

Possible Profs and/or Skills:

Alchemy: Construct Unique Items; Craft Concoctions
Athletics: As a separate prof
Athletics and Tumbling: As Athletics and Tumbling
Crafting: Craft (maybe also mechanics)
Endurance:
Handle Animal:
Heal:
Herbalism:
Implements:
Mechanics: Use and create mechanical gadgets (maybe also crafting) Maybe a skill
Nature Lore: Maybe combine w/survival
Performance: Change bard songs and use instruments (but see Play Instrument Skill)
Persuasion:
Religion:
Spellcraft:
Survival: Maybe combine w/nature lore
Tumbling: As a separate prof (or as a skill related to athletics)

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Grammarsalad commented Jun 19, 2020

Weapon Proficiency and Skill Basic Descriptions

Prof/Skill Equipment Short Description Associated Skill(s) In?
Simple Club, Dagger, Staff, Sling, Dart, Unarmed Effectively Use (and/or) craft/repair None Yes
Axe Axe, Greataxe^, Throwing Axe Effectively Use (and/or) craft/repair None Yes
Blunt Mace, Hammer, Morning Star, Flail Effectively Use (and/or) craft/repair None Yes
Greatsword Bastard Sword, Two-Handed Sword Effectively Use (and/or) craft/repair None Yes
Medium Blades Longsword, Short Sword, Wakizashi, Ninja-to, Scimitar Effectively Use (and/or) craft/repair None Yes
Polearm Halberd, Spear Effectively Use (and/or) craft/repair None Yes
Bows/X-bows Longbow, Shortbow, Crossbow Effectively Use (and/or) craft/repair None Yes

^Added by various mods

Non-Weapon Proficiency Basic Descriptions

Prof/Skill Equipment Short Description Associated Skill(s) In?
Alchemy Acid, A. Fire, Tanglefoot, ... Construct Unique Items; Craft Concoctions Brew Potion Yes
Athletics - Applied Force, Bull Rush Applied Force Maybe
Athletics & Acrobatics - Escape, Dodge, Escape Artist(?) Maybe
Craft Many Create Items Craft Skills Probably Not
Endurance - Recover Stamina and HP; Bonus Hit Points Yes
Handle Animal - Calm animal Probably Not
Heal Bandages^ Treat Injury; Treat Affliction; Cure Bonus Yes
Herbalism Many Craft Medical Items; Craft Potions; Use Poison Yes
Implements Wands Craft and Use Wands Craft Wand Yes
Mechanics Many Create Items Craft Skills Probably Not
Nature Lore - Wild Empathy, Augment Summoning, Stronger Shapeshift, Woodland Stride (save vs. impediment) Wild Empathy Probably
Performance Instruments Play Instrument Probably Not
Persuasion Instruments Demoralize, Haggling, Persuade (dialog options) Demoralize, Incite, Taunt Probably
Religion Divine Symbol Turn, Bless Water Probably
Spellcraft Scrolls Use and Scribe Scrolls Scribe Scroll Probably
Survival - Set Natural Snares, Hunting (bonus to stealth, ranged dam), Awareness (bonus to d.traps/illusion), Move Bonus in Nat Env Hide in Natural Environments; Set Natural Snares Probably
Tumble - Avoid Trap, Escape from web/etc. Grease recover (kip up), Dodge (unarmored AC bonus) Escape Artist(?) Maybe

^Added by this mod

Skills and Pseudo-Skill Basic Descriptions

Skill Equipment Short Description Associated Prof In?
Appraisal All Lore None EEex
Applied Force - Increase Chance to force open doors None Maybe
Barter All Reduced Prices at stores Persuasion Maybe
Brew Potion Potions Create potions Alchemy/Herbalism Yes^^
Craft Wand Wands Create Wands Implements Yes^^
Demoralize - intimidate enemy Persuasion Maybe
Disrupt Magic - Disrupt Casting/Mag. effects None Maybe
Hide in Natural Settings - Hide in Nat. Environment Survival(?), N. Lore(?) Yes^^^
Escape Artist - Escape certain restraining effects (e.g. web) Tumble or Athletics Maybe
Fletch Projectiles Create Ammos Craft(?) EEex
Incite - Incite Rage in self or others None Maybe
Lock Pick - Lock Pick (+/-) as thief None Yes^^^
Play Instrument Instruments Play Instrument Persuasion(?), Performance(?) EEex
Recharge Wand Wands Recharge Wands Implements Yes^^
Scribe Scroll Scrolls Create Scrolls Spellcraft Yes^^
Second Wind - Recover Stamina/HP Endurance Yes^^^
Search - Search (+/-) as thief None Yes^^^
Sense Evil Presence - Works like Thief's Detect Illusion None EEex
Set Natural Snare - Set Snare in Nat. Environment Survival(?), N. Lore(?) Yes
Set Snare Traps** Set Snare as Thief None Yes
Taunt - Enrage enemy Persuasion Maybe
Tracking - Track as HLA Survival(?) Yes
Treat Wounds - Heal/Treat Poisons and disease Heal, Herbalism Yes^^
Use Poison - Effectively Use Poison Herbalism Yes^^
Use Scroll Scrolls Effectively Use Scrolls Spellcraft(?) Yes^^
Wild Empathy - Calm/Charm Animals and Beasts Nature Lore(?) Yes^^

^^At least some versions of this skill require EEex
^^^EEex recommended
** If (a) certain other component(s) are installed

@Grammarsalad Grammarsalad transferred this issue from Grammarsalad/Proficiencies Apr 29, 2021
@Grammarsalad Grammarsalad pinned this issue Apr 29, 2021
@Grammarsalad Grammarsalad unpinned this issue May 28, 2021
@Grammarsalad Grammarsalad transferred this issue from Grammarsalad/IE_Designs Oct 18, 2021
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