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ive been trying to get the steam api to work in godot on windows. after figuring out all the things i needed installed i ran the scons platform=windows tools=yes command. the whole thing compiled without a hitch and i thought i was finally done and could statr figuring out the Steam Api in godot. however when trying to launch the compiled program, an error shows up saying steam_api64.dll was not found and promptly closes. I checked in the steamworks zip file i used for the sdk and sure enough the file it was complaining about was there. So i double checked and tried compiling again with the same issue. Am i missing something or did i not compile it correctly?
The text was updated successfully, but these errors were encountered:
Hey there! Sounds like it compiled fine but that errors means that you are missing the steam_api64.DLL in either the folder your editor is in or the folder your exported game is in. It must be present in the same folder as either the editor or exported game unless you run either through the Steam client itself.
ive been trying to get the steam api to work in godot on windows. after figuring out all the things i needed installed i ran the scons platform=windows tools=yes command. the whole thing compiled without a hitch and i thought i was finally done and could statr figuring out the Steam Api in godot. however when trying to launch the compiled program, an error shows up saying steam_api64.dll was not found and promptly closes. I checked in the steamworks zip file i used for the sdk and sure enough the file it was complaining about was there. So i double checked and tried compiling again with the same issue. Am i missing something or did i not compile it correctly?
The text was updated successfully, but these errors were encountered: