Last Updated:18 June, 2015
Welcome to Egret Engine !
Egret 2.0 Release Candidate 1 is Egret 2.0’s first RC. Following versions will focus on optimizing RC1 and solving its problems. API structure will not change in principle.
This time’s update aggregates all the major changes since the release of 1.7.0.
Egret currently support three types of languages, TypeScript, JavaScript and JavaScript 2.0 ( ES6 ).
- Adding texture release function, Textures can be released by RES.destroyRes
- Solved frame rate decrease resulted from too much IOS texture
- Better music support. Improved the compatibility of different browsers /Apps.
- Supports Graphics drawing at native level.
- Brand-new hot-update mechanism.
- Fixed TreeEvent.ITEM_OPENING’s preventDefault invalidity
- Fixed TextInput prompt bug
- Fixed List.allowMultipleSelection
- Added StateChangeEvent.STATE_CHANGE_COMPLETE in Skin
- Support 4.0 data format
- Separated and skin and slot, so that skin can use slot repeatedly, saving memory.
- Separated bone timeline and slot timeline, enabling a more exquisite animation display.
- Reduced the publishing volume of GUI module.
- Accelerated compilation in Engine and third-party library.
- Added statistical analysis--DataEyeSDK
- Support on Egret's own compressed texture.
- Improved Graphics performance.
- RenderTexture's use of video memory.
- A drawing anomaly of RenderTexture.
- A bug on ColorTransform.
- Other bugs.
- Android TextField API does not support bold and italic font.