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Our Turrets are really basic: each a triangle that's a bit hard to tell the orientation of. They are also simple sprites that rotate.
The idea is to slowly upgrade our graphics over time, giving them more detail and life. Which will affect, but is not limited to:
Turrets
Worlds
Enemies
Bosses
This specific issue only focuses on Turrets for now. Later ones will be created for the rest of designs. Turrets have taken priority because they are the only visual you always see on the screen.
The design needs to follow some rules for consistency, but it's also a bit lenient for any creative additions or modifications:
If possible, use Hexagonal Prisms in the model. Alternatively you can also use Hexagonal Pyramids, even when they are cut by plane.
Keep the designs low-poly. The game is still meant to run on Mobile, by reducing our polygon count we can keep it easy to render even in the most visually complex scenes with bosses.
Limit your use of textures. There is a specific Shader/Material developed for colouring and shading the model. Textures can add detail that may not even be visible or make the model feel too-detailed for the rest of the world. There can be exceptions, but this really depends on how they are applied.
Don't use too many colours. By keeping the colour palette simple, it can help distinguish turrets even faster by their palette, not just shape or firing mode.
The text was updated successfully, but these errors were encountered:
Also, this issue is just for art. Once completed, we'll open a different issue for actually adding them as this will involve quite a bit of work to make sure everything works correctly in 3d.
Our Turrets are really basic: each a triangle that's a bit hard to tell the orientation of. They are also simple sprites that rotate.
The idea is to slowly upgrade our graphics over time, giving them more detail and life. Which will affect, but is not limited to:
This specific issue only focuses on Turrets for now. Later ones will be created for the rest of designs. Turrets have taken priority because they are the only visual you always see on the screen.
The design needs to follow some rules for consistency, but it's also a bit lenient for any creative additions or modifications:
The text was updated successfully, but these errors were encountered: