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A hidden score, with weighted stats. Keeping it hidden would keep players interested in understanding how they can find a good balance between the objectively, scientifically good (the presidency score) - and the subjectively, or emotionally "good" (the election score) - how people perceive your results.
Popularity could play an important factor.
It would be interesting to keep a set of detailed stats behind each game stat like money, environment, security, people, popularity. This way the game world state would be more in depth and more realistic. But these details are primarily working behind the scenes, aggregated into a single value for each category.
Having these detailed stats would make it much easier to write good decision-cards, because they would be more exact in how they affect the game world state.
For scientists, this would be much easier to rate - otherwise it would be too broad and too unclear to be any realistic.
This way, we could potentially show the in-depth factor affecting each stat-category, with nice visual breakdowns.
In order to calculate the actual stat category score for for example environment, we could weight the factors and their values by percentages, always adding up to 200 in potential max presidency score you can earn from each stat category.
In order to calculate stat category scores, we should keep maximum 4-5 detailed stats per category. And to calculate we add them all all together, adding up to 200 as max if you do really well. This way, you get the result out of 200 max, that then can be used for the presidency score or for the election score (potentially by using the detailed scores in different weights)
To find good detailed stats for each category (environment, people, security, money), we could use the most broad stats according to some scientific papers
Examples of detailed stats for each category:
Environment (Planetary boundaries)
Contact Kate Raworth and/or Johan Rockström to hear if this is a reasonable simplification for the game:
Biodiversity
Climate emissions - greenhouse gas emissions
Oceans acidification
Resource usage (circularity of the economy & land usage)
CML 2001, (2016 version) could be use to explain environmental factors in a scientific way:
Climate emissions
Ozone layer depletion potential
Ozone layer increase potential
Ocean - Acidification
Doughnut environmental factors
climate change
biodiversity
land conversion (land use)
nitrogen & phospherous
freshwater usage
People
Health
Happiness - this is not necessarily connected to the people's perception of your popularity as a president - because they can be happy even with a bad president. This "happiness" has to be very short-term to explain how people are feeling right now. This could be affected by decisions made in the past.
Social stability - can people work together and maintain a healthy society. It's also about trust in society and in other people. This also includes criminality, because a stable society would have lower crime rates. maybe this should be divided into several detailed stats - use expert help to get a good understanding of the most interesting social aspects to cover in the game
Criminality
Tolerance - among people in your country - and towards all the million of climate refugees flooding the streets.
Security
Inner security
Terrorist attacks / political attacks
risk for riots
National security (at the borders, and toward other countries)
Wars
Social resilience
how prepared are you for natural disasters - and other crises like blackouts, food shortages
Military power (= their level of funding and support from the president
A strong military will be able to help society in many different ways as crisis management resources. A weak military will hurt the country.
Money
National budget (funding for initiatives/decisions)
The economic status of your people (do they have enough money to live good lives)
How are businesses doing? Is the country's economy productive?
National debt (the option to borrow from the future to increase the national budget today) - potentially this is too connected to the national budget which would make it hard to use?
Popularity
How the people perceive your presidency subjectively
How organizations influence people's opinions. Could be lobby organizations, the climate movement, protest groups or even businesses and their lobbyists. Lobbyists could also be influencing corruption
How you are portrayed in the media? - could be too related to the other values to be relevant - OR it could be really interesting since YOU as the president could choose to go down an authoritarian path - controlling the media to control your popularity. This would make the game so much more complex - BUT add the dimension of corrupt politicians, and raising the moral question IF THE END JUSTIFIES THE MEANS when it comes to solving the climate crisis.
Corruption could be a potential threat to your popularity - if you choose this path - you play with higher risks if let it get out. NO, the corruption would be an event happening in the game rather than a stat affecting how people perceive your popularity
The text was updated successfully, but these errors were encountered:
A hidden score, with weighted stats. Keeping it hidden would keep players interested in understanding how they can find a good balance between the objectively, scientifically good (the presidency score) - and the subjectively, or emotionally "good" (the election score) - how people perceive your results.
Popularity could play an important factor.
It would be interesting to keep a set of detailed stats behind each game stat like money, environment, security, people, popularity. This way the game world state would be more in depth and more realistic. But these details are primarily working behind the scenes, aggregated into a single value for each category.
Having these detailed stats would make it much easier to write good decision-cards, because they would be more exact in how they affect the game world state.
For scientists, this would be much easier to rate - otherwise it would be too broad and too unclear to be any realistic.
This way, we could potentially show the in-depth factor affecting each stat-category, with nice visual breakdowns.
In order to calculate the actual stat category score for for example
environment
, we could weight the factors and their values by percentages, always adding up to 200 in potential max presidency score you can earn from each stat category.In order to calculate stat category scores, we should keep maximum 4-5 detailed stats per category. And to calculate we add them all all together, adding up to 200 as max if you do really well. This way, you get the result out of 200 max, that then can be used for the presidency score or for the election score (potentially by using the detailed scores in different weights)
To find good detailed stats for each category (environment, people, security, money), we could use the most broad stats according to some scientific papers
Examples of detailed stats for each category:
Environment (Planetary boundaries)
Contact Kate Raworth and/or Johan Rockström to hear if this is a reasonable simplification for the game:
Biodiversity
Climate emissions - greenhouse gas emissions
Oceans acidification
Resource usage (circularity of the economy & land usage)
Pollution (chemical- & air pollution)
Food factors - freshwater, nitrogen & phosphorous loading
CML 2001, (2016 version) could be use to explain environmental factors in a scientific way:
Doughnut environmental factors
People
Security
Money
Popularity
The text was updated successfully, but these errors were encountered: