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Overlapping corners #997
Comments
might be related to a double fire issue I've experienced with voxelSniper as well. |
Ya, it's a spigot bug with PlayerInteractEvent from what someone else reported on the spigot thread. Try updating Paper, I think the bug was resolved in the spigot issue tracker but idk how or what. |
OP was very confusingly worded, description and reproduction steps are very unclear. The bug is actually that when resizing a claim along an axis with a length of 1, the claim is moved instead of resized. To replicate:
Claim will resize along any axis that is not a length of 1. |
hmm, what about 1x1 claims then, does it just move the 1x1 claim |
1x1 claims move from point a to point b, yes. |
Nice. I guess this is something we can look into at some point, but definitely ultra low priority as this can easily be remedied via abandoning and creating a new claim. |
What happened:
corners overlapping, can't move one node when clicking the corner. intead it moves all corners together
What was expected:
expected to move the most appropriate corner to make the claim larger
Steps to reproduce:
set tool to feather
have to many blocks claimed and try and create an admin claim of a small area, use command to adjust claim points
Server and GriefPrevention version:
This can be found by running
/version
and/version GriefPrevention
on your server.Paste of
/version
: git_Paper-161 (MC: 1.16.2) ( API version 1.16.2-R0.1-SNAPSHOT)Paste of
/version GriefPrevention
: 16.14.0Stack trace/error or server log
GriefPrevention config.yml
Plugin list (if applicable):
EssentialsX
GP Flags
Farm Limiter
Jobs
Lucky Permissions
mcMMO
VoxelSniper
WorldEdit
Debugging steps attempted
tried moving corners, giving the claim, abandoning claim
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