/
HarvestResource.cs
34 lines (30 loc) · 1.07 KB
/
HarvestResource.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
using System;
namespace Server.Engines.Harvest
{
public class HarvestResource
{
private Type[] m_Types;
private double m_ReqSkill, m_MinSkill, m_MaxSkill;
private object m_SuccessMessage;
public Type[] Types{ get{ return m_Types; } set{ m_Types = value; } }
public double ReqSkill{ get{ return m_ReqSkill; } set{ m_ReqSkill = value; } }
public double MinSkill{ get{ return m_MinSkill; } set{ m_MinSkill = value; } }
public double MaxSkill{ get{ return m_MaxSkill; } set{ m_MaxSkill = value; } }
public object SuccessMessage{ get{ return m_SuccessMessage; } }
public void SendSuccessTo( Mobile m )
{
if ( m_SuccessMessage is int )
m.SendLocalizedMessage( (int)m_SuccessMessage );
else if ( m_SuccessMessage is string )
m.SendMessage( (string)m_SuccessMessage );
}
public HarvestResource( double reqSkill, double minSkill, double maxSkill, object message, params Type[] types )
{
m_ReqSkill = reqSkill;
m_MinSkill = minSkill;
m_MaxSkill = maxSkill;
m_Types = types;
m_SuccessMessage = message;
}
}
}