/
templatestable.dat.q
22109 lines (22109 loc) · 783 KB
/
templatestable.dat.q
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<0>
# Peasant
<type NORMAL 400>
<frequency 100>
<region { CITY 0 FARM 0 PEASANTSMALL 0 PEASANTMEDIUM 0 PEASANTLARGE 0 PEASANT 0 } >
<regionlimit { CITY 1 FARM 1 PEASANTSMALL 2 PEASANTMEDIUM 4 PEASANTLARGE 6 PEASANT 1 } >
<job peasant>
<sex MALE>
<name 000>
<partialhue all_skin_colors>
<objvar int hirelingWages 1>
<script human>
<script pet>
<sfxwashit human_moomph01>
<sfxdie human_m_die_01>
<convfrag BRITANNIA_GENERAL>
<convfrag BRITANNIA_NEEDS>
<convfrag BRITANNIA_INIT>
<convfrag BRITANNIA_LABORER>
<convfrag BRITANNIA_ACCEPTITEM>
<convfrag BRITANNIA_PERSONALSPACE>
<convfrag BRITANNIA_NEEDRESPONSE>
<convfrag BRITANNIA_REFUSEITEM>
<convfrag BRITANNIA_SCAVENGER>
<alignment NEUTRAL>
<attitude 1d41-21>
<notoriety !1d10>
<strength 1d15+25>
<dexterity 1d15+20>
<intelligence 1d15+15>
<hp STR>
<mana INT>
<stamina DEX>
<sk skill_melee 25d10+125>
<sk skill_magic_defense 25d10+125>
<sk skill_battle_defense 25d10+125>
<sk skill_weapon_slashing 25d10+125>
<sk skill_weapon_bashing 25d10+125>
<sk skill_weapon_piercing 25d10+125>
<sk skill_weapon_hand 25d10+125>
<eq hair all_hair_colors 1>
<eq facial_hair match_hair 1>
<eq plain_shirt all_colors 1>
<eq plain_pants all_colors 1>
<eq poor_backpack 0 0 1>
<resource food 5 1 FOOD>
<resource food 5 1 EGGS>
<resource food 5 1 FRUIT>
<resource food 5 1 FISH>
<resource shelter 1 1 HOME>
<resource shelter 16 0 HOUSES>
<resource production 8 0 MEAT>
<resource desire 1 -3 DANGER>
<resource desire 3 -6 MEAT>
<resource desire 1 -3 SPOOKINESS>
<resource desire 10 2 GOLD>
<@@@ END @@@>
<1>
# Noble
<type NORMAL 400>
<frequency 100>
<region { CITY 0 LBCASTLE 0 NOBLESMALL 0 NOBLEMEDIUM 0 NOBLELARGE 0 NOBLE 0 } >
<regionlimit { CITY 1 LBCASTLE 3 NOBLESMALL 2 NOBLEMEDIUM 4 NOBLELARGE 8 NOBLE 1 } >
<job noble>
<sex MALE>
<name 000>
<partialhue all_skin_colors>
<script human>
<convfrag BRITANNIA_GENERAL>
<convfrag BRITANNIA_NEEDS>
<convfrag BRITANNIA_INIT>
<convfrag BRITANNIA_NOBLE>
<convfrag BRITANNIA_ACCEPTITEM>
<convfrag BRITANNIA_PERSONALSPACE>
<convfrag BRITANNIA_NEEDRESPONSE>
<convfrag BRITANNIA_REFUSEITEM>
<convfrag BRITANNIA_SCAVENGER>
<sfxwashit human_moomph01>
<sfxdie human_m_die_01>
<alignment NEUTRAL>
<attitude 1d41-16>
<notoriety !20d4+20>
<strength 1d15+30>
<dexterity 1d15+40>
<intelligence 1d15+50>
<hp STR>
<mana INT>
<stamina DEX>
<sk skill_melee 25d10+225>
<sk skill_magic_defense 25d10+225>
<sk skill_battle_defense 25d10+225>
<sk skill_weapon_slashing 25d10+125>
<sk skill_weapon_bashing 25d10+125>
<sk skill_weapon_piercing 25d10+125>
<sk skill_weapon_hand 25d10+125>
<eq hair all_hair_colors 1>
<eq facial_hair match_hair 1>
<eq fancy_shirt all_colors 1>
<eq fancy_pants all_colors 1>
<eq cloak all_colors 1>
<eq sash_1 all_colors 1>
<eq random_boots 0 0 1>
<eq long_sword 0 0 1>
<eq filthy_rich_backpack 0 0 1>
<resource food 5 1 FOOD>
<resource food 5 1 EGGS>
<resource food 5 1 FRUIT>
<resource food 5 1 FISH>
<resource shelter 1 1 HOME>
<resource shelter 16 0 HOUSES>
<resource production 8 0 MEAT>
<resource desire 1 -3 DANGER>
<resource desire 1 -3 SPOOKINESS>
<resource desire 3 -6 MEAT>
<resource desire 1 1 NOTORIETY>
<resource desire 10 2 GOLD>
<@@@ END @@@>
<2>
# Armorer
<type SHOPKEEPER 400>
<frequency 100>
<region ARMORER>
<regionlimit { ARMORER 1 } >
<job armourer>
<sex MALE>
<name 000>
<partialhue all_skin_colors>
<script human>
<convfrag BRITANNIA_GENERAL>
<convfrag BRITANNIA_NEEDS>
<convfrag BRITANNIA_INIT>
<convfrag BRITANNIA_SHOPKEEPER>
<convfrag BRITANNIA_MERCHANT_GREETING>
<convfrag BRITANNIA_ARMOURER>
<sfxwashit human_moomph01>
<sfxdie human_m_die_01>
<alignment NEUTRAL>
<attitude 1d41-21>
<notoriety !2d30+15>
<strength 1d15+85>
<dexterity 1d15+75>
<intelligence 1d15+60>
<hp STR>
<mana INT>
<stamina DEX>
<sk skill_melee 25d10+525>
<sk skill_magic_defense 25d10+525>
<sk skill_battle_defense 25d10+525>
<sk skill_weapon_slashing 25d10+425>
<sk skill_weapon_bashing 25d10+425>
<sk skill_weapon_piercing 25d10+425>
<sk skill_weapon_hand 25d10+425>
<sk skill_armslore 25d10+625>
<sk skill_blacksmith 25d10+525>
<eq hair all_hair_colors 1>
<eq facial_hair match_hair 1>
<eq plain_shirt all_colors 1>
<eq plain_pants all_colors 1>
<eq apron brown_colors 1>
<eq black_boots neutral_colors 1>
<eq random_coin_purse 0 0 1>
<eq { all_armor 15 leather_goods 5 metal_goods 5 plate_goods 1 chain_goods 1 ring_goods 1 } 0 0 1 NONE>
<eq all_shields 0 0 1 NONE>
<eq armorer_purchases 0 0 1 NONE>
<resource food 5 1 FOOD>
<resource food 5 1 EGGS>
<resource food 5 1 FRUIT>
<resource food 5 1 FISH>
<resource shelter 1 1 HOME>
<resource shelter 16 0 HOUSES>
<resource production 8 0 MEAT>
<resource desire 1 -3 DANGER>
<resource desire 1 -3 SPOOKINESS>
<resource desire 10 2 GOLD>
<resource desire 10 1 METAL>
<@@@ END @@@>
<3>
# Baker
<type SHOPKEEPER 400>
<frequency 100>
<region BAKER>
<regionlimit { BAKER 1 } >
<job baker>
<sex MALE>
<name 000>
<partialhue all_skin_colors>
<script human>
<convfrag BRITANNIA_GENERAL>
<convfrag BRITANNIA_NEEDS>
<convfrag BRITANNIA_INIT>
<convfrag BRITANNIA_BAKER>
<convfrag BRITANNIA_SHOPKEEPER>
<convfrag BRITANNIA_MERCHANT_GREETING>
<convfrag BRITANNIA_ACCEPTITEM>
<convfrag BRITANNIA_PERSONALSPACE>
<convfrag BRITANNIA_NEEDRESPONSE>
<convfrag BRITANNIA_REFUSEITEM>
<convfrag BRITANNIA_SCAVENGER>
<sfxwashit human_moomph01>
<sfxdie human_m_die_01>
<strength 1d15+33>
<dexterity 1d15+32>
<intelligence 1d15+25>
<alignment NEUTRAL>
<attitude 1d41-21>
<notoriety !2d30+15>
<hp STR>
<mana INT>
<stamina DEX>
<sk skill_melee 25d10+125>
<sk skill_magic_defense 25d10+125>
<sk skill_battle_defense 25d10+125>
<sk skill_weapon_slashing 25d10+125>
<sk skill_weapon_bashing 25d10+125>
<sk skill_weapon_piercing 25d10+125>
<sk skill_weapon_hand 25d10+125>
<sk skill_cooking 25d10+525>
<eq hair all_hair_colors 1>
<eq facial_hair match_hair 1>
<eq plain_shirt all_colors 1>
<eq plain_pants all_colors 1>
<eq plain_shoes neutral_colors 1>
<eq apron white_colors 1>
<eq random_coin_purse 0 0 1>
<eq loaf_bread_1 0 0 1 SELLABLE>
<eq loaf_bread_2 0 0 1 SELLABLE>
<eq baked_pie 0 0 1 SELLABLE>
<eq cake 0 0 1 SELLABLE>
<eq muffin 0 0 1 SELLABLE>
<eq flour_sack 0 0 1 SELLABLE>
<eq french_bread 0 0 1 SELLABLE>
<eq pan_cookies 0 0 1 SELLABLE>
<eq pizza 0 0 1 SELLABLE>
<eq honey_obj 0 0 1 SELLABLE>
<eq dough 0 0 1 SELLABLE>
<eq kindling 0 0 1 BUYABLE>
<eq loaf_bread_1 0 0 1 BUYABLE>
<eq loaf_bread_2 0 0 1 BUYABLE>
<eq baked_pie 0 0 1 BUYABLE>
<eq cake 0 0 1 BUYABLE>
<eq muffin 0 0 1 BUYABLE>
<eq flour_sack 0 0 1 BUYABLE>
<eq french_bread 0 0 1 BUYABLE>
<eq pan_cookies 0 0 1 BUYABLE>
<eq pizza 0 0 1 BUYABLE>
<eq honey_obj 0 0 1 BUYABLE>
<eq fresh_eggs 0 0 1 BUYABLE>
<eq milk_pitcher 0 0 1 BUYABLE>
<resource food 5 1 FOOD>
<resource food 5 1 EGGS>
<resource food 5 1 FRUIT>
<resource food 5 1 FISH>
<resource shelter 1 1 HOME>
<resource shelter 16 0 HOUSES>
<resource production 8 0 MEAT>
<resource desire 1 -3 DANGER>
<resource desire 1 -3 SPOOKINESS>
<resource desire 10 2 GOLD>
<resource desire 10 1 FLOUR>
<@@@ END @@@>
<4>
# Bowyer
<type SHOPKEEPER 400>
<frequency 100>
<region BOWYER>
<regionlimit { BOWYER 1 } >
<job bowyer>
<sex MALE>
<name 000>
<partialhue all_skin_colors>
<objvar int guildMember 4>
<script human>
<convfrag BRITANNIA_GENERAL>
<convfrag BRITANNIA_NEEDS>
<convfrag BRITANNIA_INIT>
<convfrag BRITANNIA_SHOPKEEPER>
<convfrag BRITANNIA_MERCHANT_GREETING>
<convfrag BRITANNIA_BOWYER>
<sfxwashit human_moomph01>
<sfxdie human_m_die_01>
<alignment NEUTRAL>
<attitude 1d41-21>
<notoriety !2d30+15>
<strength 1d15+65>
<dexterity 1d15+70>
<intelligence 1d15+60>
<hp STR>
<mana INT>
<stamina DEX>
<sk skill_melee 25d10+425>
<sk skill_magic_defense 25d10+425>
<sk skill_battle_defense 25d10+425>
<sk skill_weapon_slashing 25d10+225>
<sk skill_weapon_bashing 25d10+225>
<sk skill_weapon_piercing 25d10+225>
<sk skill_weapon_hand 25d10+225>
<sk skill_ranged_weapons 25d10+625>
<sk skill_fletcher 25d10+625>
<resistances ranged>
<eq hair all_hair_colors 1>
<eq facial_hair match_hair 1>
<eq plain_shirt all_colors 1>
<eq plain_pants all_colors 1>
<eq random_boots 0 0 1>
<eq leather_gorget brown_colors 1>
<eq random_coin_purse 0 0 1>
<eq crossbow 0 0 1 SELLABLE>
<eq big_crossbow 0 0 1 SELLABLE>
<eq bolts 0 0 1 SELLABLE>
<eq bow 0 0 1 SELLABLE>
<eq arrows 0 0 1 SELLABLE>
<eq loose_feathers 0 0 1 SELLABLE>
<eq arrow_shafts 0 0 1 SELLABLE>
<eq crossbow 0 0 1 BUYABLE>
<eq crossbow_2 0 0 1 BUYABLE>
<eq bolts 0 0 1 BUYABLE>
<eq big_crossbow 0 0 1 BUYABLE>
<eq big_crossbow_2 0 0 1 BUYABLE>
<eq bow 0 0 1 BUYABLE>
<eq bow_2 0 0 1 BUYABLE>
<eq arrows 0 0 1 BUYABLE>
<eq loose_feathers 0 0 1 BUYABLE>
<eq arrow_shafts 0 0 1 BUYABLE>
<eq lumber 0 0 1 BUYABLE>
<resource food 5 1 FOOD>
<resource food 5 1 EGGS>
<resource food 5 1 FRUIT>
<resource food 5 1 FISH>
<resource shelter 1 1 HOME>
<resource shelter 16 0 HOUSES>
<resource production 8 0 MEAT>
<resource desire 1 -3 DANGER>
<resource desire 1 -3 SPOOKINESS>
<resource desire 10 1 GOLD>
<resource desire 10 1 WOOD>
<resource desire 10 1 FEATHERS>
<@@@ END @@@>
<5>
# Butcher
<type SHOPKEEPER 400>
<frequency 100>
<region BUTCHER>
<regionlimit { BUTCHER 1 } >
<job butcher>
<sex MALE>
<name 000>
<partialhue all_skin_colors>
<script human>
<convfrag BRITANNIA_GENERAL>
<convfrag BRITANNIA_NEEDS>
<convfrag BRITANNIA_INIT>
<convfrag BRITANNIA_BUTCHER>
<convfrag BRITANNIA_SHOPKEEPER>
<convfrag BRITANNIA_MERCHANT_GREETING>
<sfxwashit human_moomph01>
<sfxdie human_m_die_01>
<alignment NEUTRAL>
<attitude 1d41-21>
<notoriety !2d30+15>
<strength 1d15+75>
<dexterity 1d15+70>
<intelligence 1d15+60>
<hp STR>
<mana INT>
<stamina DEX>
<sk skill_melee 25d10+525>
<sk skill_magic_defense 25d10+525>
<sk skill_battle_defense 25d10+525>
<sk skill_weapon_slashing 25d10+125>
<sk skill_weapon_bashing 25d10+125>
<sk skill_weapon_piercing 25d10+125>
<sk skill_weapon_hand 25d10+125>
<eq hair all_hair_colors 1>
<eq facial_hair match_hair 1>
<eq plain_shirt all_colors 1>
<eq plain_pants all_colors 1>
<eq plain_shoes neutral_colors 1>
<eq apron white_colors 1>
<eq random_coin_purse 0 0 1>
<eq bacon 0 0 1 SELLABLE>
<eq ham 0 0 1 SELLABLE>
<eq sausages 0 0 1 SELLABLE>
<eq chicken_leg 0 0 1 SELLABLE>
<eq raw_bird 0 0 1 SELLABLE>
<eq mutton_leg 0 0 1 SELLABLE>
<eq raw_ribs 0 0 1 SELLABLE>
<eq butcher_knife 0 0 1 SELLABLE>
<eq meat_cleaver 0 0 1 SELLABLE>
<eq skinning_knife 0 0 1 SELLABLE>
<eq bacon 0 0 1 BUYABLE>
<eq ham 0 0 1 BUYABLE>
<eq sausages 0 0 1 BUYABLE>
<eq chicken_leg 0 0 1 BUYABLE>
<eq raw_bird 0 0 1 BUYABLE>
<eq mutton_leg 0 0 1 BUYABLE>
<eq raw_ribs 0 0 1 BUYABLE>
<eq butcher_knife 0 0 1 BUYABLE>
<eq butcher_knife_2 0 0 1 BUYABLE>
<eq meat_cleaver 0 0 1 BUYABLE>
<eq meat_cleaver_2 0 0 1 BUYABLE>
<eq skinning_knife 0 0 1 BUYABLE>
<eq skinning_knife_2 0 0 1 BUYABLE>
<resource food 5 1 FOOD>
<resource food 5 1 EGGS>
<resource food 5 1 FRUIT>
<resource food 5 1 FISH>
<resource shelter 1 1 HOME>
<resource shelter 16 0 HOUSES>
<resource production 8 0 MEAT>
<resource desire 1 -3 DANGER>
<resource desire 1 -3 SPOOKINESS>
<resource desire 10 2 GOLD>
<resource desire 10 1 MEAT>
<@@@ END @@@>
<6>
# City Guard
<type GUARD 400>
<frequency 100>
<region { LBCASTLE 0 CITY 0 BANK 0 GUARDSMALL 0 GUARDMEDIUM 0 GUARDLARGE 0 GUARD 0 } >
<regionlimit { LBCASTLE 2 CITY 4 BANK 2 GUARDSMALL 1 GUARDMEDIUM 2 GUARDLARGE 3 GUARD 2 } >
<job guard>
<sex MALE>
<name 000>
<partialhue all_skin_colors>
<script human>
<script cityguard>
<convfrag BRITANNIA_GENERAL>
<convfrag BRITANNIA_NEEDS>
<convfrag BRITANNIA_INIT>
<convfrag BRITANNIA_GUARD>
<strength 9000>
<dexterity 9000>
<intelligence 9000>
<sfxwashit human_moomph01>
<sfxdie human_m_die_01>
<alignment GOOD>
<attitude 1d41-21>
<notoriety 100d1>
<hp STR>
<mana INT>
<stamina DEX>
<sk skill_melee 1d100+900>
<sk skill_magic_defense 1d100+900>
<sk skill_battle_defense 1d100+900>
<sk skill_weapon_slashing 1d100+900>
<sk skill_weapon_bashing 1d100+900>
<sk skill_weapon_piercing 1d100+900>
<sk skill_weapon_ranged 1d100+900>
<sk skill_weapon_hand 1d100+900>
<sk skill_detect_hidden 1d100+900>
<sk skill_forensics 1d100+900>
<immunities slashing>
<immunities piercing>
<immunities bashing>
<immunities ranged>
<immunities poison>
<immunities magic>
<immunities fire>
<immunities lightning>
<immunities ice>
<eq hair all_hair_colors 1>
<eq facial_hair match_hair 1>
<eq plain_shirt all_colors 1>
<eq plain_pants all_colors 1>
<eq plate_chest 0 0 1>
<eq plate_legs 0 0 1>
<eq plate_arms 0 0 1>
<eq random_over_armor all_colors 1>
<eq halberd 0 0 1>
<eq random_coin_purse 0 0 1>
<resource shelter 5 1 GUARDPOST>
<resource production 8 0 MEAT>
<resource production 1 1 GUARD>
<resource production 1 1 HUMANS>
<resource desire -50 -1 NOTORIETY>
<resource desire 5 1 GUARDPOST>
<@@@ END @@@>
<7>
# Healer
<type SHOPKEEPER 400>
<frequency 100>
<region HEALER>
<regionlimit { HEALER 1 } >
<job healer>
<sex MALE>
<name 000>
<partialhue all_skin_colors>
<objvar int guildMember 5>
<script human>
<script healer>
<convfrag BRITANNIA_GENERAL>
<convfrag BRITANNIA_NEEDS>
<convfrag BRITANNIA_INIT>
<convfrag BRITANNIA_HEALER>
<convfrag BRITANNIA_SHOPKEEPER>
<convfrag BRITANNIA_MERCHANT_GREETING>
<sfxwashit human_moomph01>
<sfxdie human_m_die_01>
<alignment NEUTRAL>
<attitude 1d41-21>
<notoriety !127d1>
<strength 1d15+70>
<dexterity 1d15+80>
<intelligence 1d15+85>
<hp STR>
<mana INT>
<stamina DEX>
<sk skill_melee 25d10+625>
<sk skill_magic_defense 25d10+625>
<sk skill_battle_defense 25d10+625>
<sk skill_weapon_slashing 25d10+125>
<sk skill_weapon_bashing 25d10+125>
<sk skill_weapon_piercing 25d10+125>
<sk skill_weapon_hand 25d10+125>
<sk skill_first_aid 25d10+525>
<sk skill_anatomy 25d10+525>
<sk skill_seance 25d10+525>
<sk skill_forensics 25d10+325>
<resistances slashing>
<resistances piercing>
<resistances bashing>
<resistances ranged>
<resistances poison>
<resistances magic>
<resistances fire>
<resistances lightning>
<resistances ice>
<eq hair all_hair_colors 1>
<eq facial_hair match_hair 1>
<eq robe yellow_colors 1>
<eq sandals 0 0 1>
<eq random_coin_purse 0 0 1>
<eq bandage 0 0 1 SELLABLE>
<eq heal_potion 0 0 1 SELLABLE>
<eq ginseng_reagent 0 0 1 SELLABLE>
<eq garlic_reagent 0 0 1 SELLABLE>
<eq refresh_potion 0 0 1 SELLABLE>
<eq folded_cloth_1 0 0 1 BUYABLE>
<eq folded_cloth_2 0 0 1 BUYABLE>
<eq folded_cloth_3 0 0 1 BUYABLE>
<eq folded_cloth_4 0 0 1 BUYABLE>
<eq spider_silk_reagent 0 0 1 BUYABLE>
<eq bandage 0 0 1 BUYABLE>
<eq bandage_2 0 0 1 BUYABLE>
<eq heal_potion 0 0 1 BUYABLE>
<eq ginseng_reagent 0 0 1 BUYABLE>
<eq garlic_reagent 0 0 1 BUYABLE>
<eq refresh_potion 0 0 1 BUYABLE>
<resource food 5 1 FOOD>
<resource food 5 1 EGGS>
<resource food 5 1 FRUIT>
<resource food 5 1 FISH>
<resource shelter 1 1 HOME>
<resource shelter 16 0 HOUSES>
<resource production 8 0 MEAT>
<resource desire 1 -3 DANGER>
<resource desire 10 2 GOLD>
<resource desire 10 2 GARLIC>
<resource desire 10 2 GINSENG>
<resource desire 10 2 CLOTH>
<@@@ END @@@>
<8>
# Innkeeper
<type SHOPKEEPER 400>
<frequency 100>
<region INN>
<regionlimit { INN 1 } >
<job innkeeper>
<sex MALE>
<name 000>
<partialhue all_skin_colors>
<objvar int guildMember 7>
<script human>
<convfrag BRITANNIA_GENERAL>
<convfrag BRITANNIA_NEEDS>
<convfrag BRITANNIA_INIT>
<convfrag BRITANNIA_INNKEEPER>
<convfrag BRITANNIA_SHOPKEEPER>
<convfrag BRITANNIA_MERCHANT_GREETING>
<sfxwashit human_moomph01>
<sfxdie human_m_die_01>
<alignment NEUTRAL>
<attitude 1d41-21>
<notoriety !2d30+15>
<strength 1d15+65>
<dexterity 1d15+65>
<intelligence 1d15+60>
<hp STR>
<mana INT>
<stamina DEX>
<sk skill_melee 25d10+425>
<sk skill_magic_defense 25d10+425>
<sk skill_battle_defense 25d10+425>
<sk skill_weapon_slashing 25d10+125>
<sk skill_weapon_bashing 25d10+125>
<sk skill_weapon_piercing 25d10+125>
<sk skill_weapon_hand 25d10+125>
<eq hair all_hair_colors 1>
<eq facial_hair match_hair 1>
<eq plain_shirt all_colors 1>
<eq plain_pants all_colors 1>
<eq random_shoes neutral_colors 1>
<eq random_coin_purse 0 0 1>
<eq ale_bottle 0 0 1 SELLABLE>
<eq wine_bottle 0 0 1 SELLABLE>
<eq liquor_bottle 0 0 1 SELLABLE>
<eq cider_jug 0 0 1 SELLABLE>
<eq milk_pitcher 0 0 1 SELLABLE>
<eq ale_pitcher 0 0 1 SELLABLE>
<eq cider_pitcher 0 0 1 SELLABLE>
<eq liquor_pitcher 0 0 1 SELLABLE>
<eq wine_pitcher 0 0 1 SELLABLE>
<eq water_pitcher 0 0 1 SELLABLE>
<eq loaf_bread_1 0 0 1 SELLABLE>
<eq cheese 0 0 1 SELLABLE>
<eq cooked_bird 0 0 1 SELLABLE>
<eq cooked_mutton 0 0 1 SELLABLE>
<eq cooked_chick_leg 0 0 1 SELLABLE>
<eq cooked_ribs 0 0 1 SELLABLE>
<eq bowl_carrots_1 0 0 1 SELLABLE>
<eq bowl_corn_1 0 0 1 SELLABLE>
<eq bowl_lettuce_1 0 0 1 SELLABLE>
<eq bowl_peas_1 0 0 1 SELLABLE>
<eq bowl_carrots_2 0 0 1 SELLABLE>
<eq bowl_corn_2 0 0 1 SELLABLE>
<eq bowl_lettuce_2 0 0 1 SELLABLE>
<eq bowl_peas_2 0 0 1 SELLABLE>
<eq bowl_potatoes 0 0 1 SELLABLE>
<eq bowl_stew 0 0 1 SELLABLE>
<eq bowl_tomato_soup 0 0 1 SELLABLE>
<eq baked_pie 0 0 1 SELLABLE>
<eq peach 0 0 1 SELLABLE>
<eq pear 0 0 1 SELLABLE>
<eq grapes 0 0 1 SELLABLE>
<eq apple 0 0 1 SELLABLE>
<eq banana 0 0 1 SELLABLE>
<eq torch 0 0 1 SELLABLE>
<eq candle 0 0 1 SELLABLE>
<eq backpack 0 0 1 SELLABLE>
<eq chessboard 0 0 1 SELLABLE>
<eq checkerboard 0 0 1 SELLABLE>
<eq backgammon 0 0 1 SELLABLE>
<eq dice_cup 0 0 1 SELLABLE>
<eq vendor_deed_template 0 0 1 SELLABLE>
<eq vendor_deed_template 0 0 1 BUYABLE>
<eq chessboard 0 0 1 BUYABLE>
<eq checkerboard 0 0 1 BUYABLE>
<eq dice_cup 0 0 1 BUYABLE>
<eq backgammon 0 0 1 BUYABLE>
<eq backgammon_2 0 0 1 BUYABLE>
<eq ale_bottle 0 0 1 BUYABLE>
<eq wine_bottle 0 0 1 BUYABLE>
<eq liquor_bottle 0 0 1 BUYABLE>
<eq cider_jug 0 0 1 BUYABLE>
<eq ale_pitcher 0 0 1 BUYABLE>
<eq ale_pitcher_2 0 0 1 BUYABLE>
<eq cider_pitcher 0 0 1 BUYABLE>
<eq cider_pitcher_2 0 0 1 BUYABLE>
<eq glass_pitcher 0 0 1 BUYABLE>
<eq glass_pitcher_2 0 0 1 BUYABLE>
<eq glass_pitcher_3 0 0 1 BUYABLE>
<eq liquor_pitcher 0 0 1 BUYABLE>
<eq liquor_pitcher_2 0 0 1 BUYABLE>
<eq milk_pitcher 0 0 1 BUYABLE>
<eq milk_pitcher_2 0 0 1 BUYABLE>
<eq wine_pitcher 0 0 1 BUYABLE>
<eq wine_pitcher_2 0 0 1 BUYABLE>
<eq water_pitcher 0 0 1 BUYABLE>
<eq water_pitcher_2 0 0 1 BUYABLE>
<eq water_pitcher_3 0 0 1 BUYABLE>
<eq water_pitcher_4 0 0 1 BUYABLE>
<eq loaf_bread_1 0 0 1 BUYABLE>
<eq cheese 0 0 1 BUYABLE>
<eq raw_bird 0 0 1 BUYABLE>
<eq mutton_leg 0 0 1 BUYABLE>
<eq raw_ribs 0 0 1 BUYABLE>
<eq cooked_ribs 0 0 1 BUYABLE>
<eq baked_pie 0 0 1 BUYABLE>
<eq peach 0 0 1 BUYABLE>
<eq pear 0 0 1 BUYABLE>
<eq grapes 0 0 1 BUYABLE>
<eq apple 0 0 1 BUYABLE>
<eq banana 0 0 1 BUYABLE>
<eq torch 0 0 1 BUYABLE>
<eq candle 0 0 1 BUYABLE>
<resource food 5 1 FOOD>
<resource food 5 1 EGGS>
<resource food 5 1 FRUIT>
<resource food 5 1 FISH>
<resource shelter 1 1 HOME>
<resource shelter 16 0 HOUSES>
<resource production 8 0 MEAT>
<resource production 5 1 GUARDPOST>
<resource desire 1 -3 DANGER>
<resource desire 1 -3 SPOOKINESS>
<resource desire 10 2 GOLD>
<@@@ END @@@>
<9>
# Jailor
<type NORMAL 400>
<frequency 100>
<region { PRISON 0 JAILORSMALL 0 JAILORMEDIUM 0 JAILORLARGE 0 JAILOR 0 JAIL 0 } >
<regionlimit { PRISON 1 JAILORSMALL 2 JAILORMEDIUM 4 JAILORLARGE 6 JAILOR 1 JAIL 2 } >
<job jailor>
<sex MALE>
<name 000>
<partialhue all_skin_colors>
<script human>
<convfrag BRITANNIA_GENERAL>
<convfrag BRITANNIA_NEEDS>
<convfrag BRITANNIA_INIT>
<convfrag BRITANNIA_JAILOR>
<sfxwashit human_moomph01>
<sfxdie human_m_die_01>
<alignment NEUTRAL>
<attitude 1d41-21>
<notoriety !2d30+15>
<strength 1d15+95>
<dexterity 1d15+95>
<intelligence 1d15+70>
<hp STR>
<mana INT>
<stamina DEX>
<sk skill_melee 25d10+725>
<sk skill_magic_defense 25d10+725>
<sk skill_battle_defense 25d10+725>
<sk skill_weapon_slashing 25d10+125>
<sk skill_weapon_bashing 25d10+125>
<sk skill_weapon_piercing 25d10+125>
<sk skill_weapon_hand 25d10+125>
<eq hair all_hair_colors 1>
<eq facial_hair match_hair 1>
<eq chain_chest 0 0 1>
<eq chain_legs 0 0 1>
<eq bronze_shield 0 0 1>
<eq black_boots neutral_colors 1>
<eq sword_2 0 0 1>
<eq random_coin_purse 0 0 1>
<resource food 5 1 FOOD>
<resource food 5 1 EGGS>
<resource food 5 1 FRUIT>
<resource food 5 1 FISH>
<resource shelter 1 1 HOME>
<resource shelter 16 0 HOUSES>
<resource production 8 0 MEAT>
<resource desire 1 -3 DANGER>
<resource desire 10 2 GOLD>
<@@@ END @@@>
<10>
# Jeweler
<type SHOPKEEPER 400>
<frequency 100>
<region JEWELER>
<regionlimit { JEWELER 1 } >
<job jeweler>
<sex MALE>
<name 000>
<partialhue all_skin_colors>
<objvar int guildMember 7>
<script human>
<convfrag BRITANNIA_GENERAL>
<convfrag BRITANNIA_NEEDS>
<convfrag BRITANNIA_INIT>
<convfrag BRITANNIA_JEWELER>
<convfrag BRITANNIA_SHOPKEEPER>
<convfrag BRITANNIA_MERCHANT_GREETING>
<sfxwashit human_moomph01>
<sfxdie human_m_die_01>
<alignment NEUTRAL>
<attitude 1d41-21>
<notoriety !2d30+15>
<strength 1d15+35>
<dexterity 1d15+50>
<intelligence 1d15+40>
<hp STR>
<mana INT>
<stamina DEX>
<sk skill_melee 25d10+225>
<sk skill_magic_defense 25d10+225>
<sk skill_battle_defense 25d10+225>
<sk skill_weapon_slashing 25d10+125>
<sk skill_weapon_bashing 25d10+125>
<sk skill_weapon_piercing 25d10+125>
<sk skill_weapon_hand 25d10+125>
<sk skill_appraise 25d10+525>
<eq hair all_hair_colors 1>
<eq facial_hair match_hair 1>
<eq fancy_shirt all_colors 1>
<eq fancy_pants all_colors 1>
<eq random_shoes neutral_colors 1>
<eq rich_backpack 0 0 1>
<eq ring 0 0 1 SELLABLE>
<eq necklace_1 0 0 1 SELLABLE>
<eq necklace_2 0 0 1 SELLABLE>
<eq necklace_3 0 0 1 SELLABLE>
<eq beads 0 0 1 SELLABLE>
<eq bracelet 0 0 1 SELLABLE>
<eq earrings 0 0 1 SELLABLE>
<eq crystal_of_com_t1 0 0 1 SELLABLE>
<eq crystal_of_com_t2 0 0 1 SELLABLE>
<eq crystal_of_com_t3 0 0 1 SELLABLE>
<eq star_sapphire 0 0 1 SELLABLE>
<eq emerald 0 0 1 SELLABLE>
<eq sapphire 0 0 1 SELLABLE>
<eq ruby 0 0 1 SELLABLE>
<eq citrine 0 0 1 SELLABLE>
<eq amethyst 0 0 1 SELLABLE>
<eq tourmaline 0 0 1 SELLABLE>
<eq amber 0 0 1 SELLABLE>
<eq diamond 0 0 1 SELLABLE>
<eq copper_ingot 0 0 1 BUYABLE>
<eq copper_ingot_2 0 0 1 BUYABLE>
<eq copper_wire 0 0 1 BUYABLE>
<eq gold_ingot 0 0 1 BUYABLE>
<eq gold_ingot_2 0 0 1 BUYABLE>
<eq gold_wire 0 0 1 BUYABLE>
<eq iron_ingot 0 0 1 BUYABLE>
<eq iron_ingot_2 0 0 1 BUYABLE>
<eq iron_wire 0 0 1 BUYABLE>
<eq silver_ingot 0 0 1 BUYABLE>
<eq silver_ingot_2 0 0 1 BUYABLE>
<eq silver_wire 0 0 1 BUYABLE>
<eq forged_metal 0 0 1 BUYABLE>
<eq bracelet 0 0 1 BUYABLE>
<eq ring 0 0 1 BUYABLE>
<eq beads 0 0 1 BUYABLE>
<eq earrings 0 0 1 BUYABLE>
<eq necklace_1 0 0 1 BUYABLE>
<eq necklace_2 0 0 1 BUYABLE>
<eq necklace_3 0 0 1 BUYABLE>
<eq gem1 0 0 1 BUYABLE>
<eq gem2 0 0 1 BUYABLE>
<eq gem3 0 0 1 BUYABLE>
<eq gem4 0 0 1 BUYABLE>
<eq gem5 0 0 1 BUYABLE>
<eq gem6 0 0 1 BUYABLE>
<eq gem7 0 0 1 BUYABLE>
<eq gem8 0 0 1 BUYABLE>
<eq gem9 0 0 1 BUYABLE>
<eq gem10 0 0 1 BUYABLE>
<eq gem11 0 0 1 BUYABLE>
<eq gem12 0 0 1 BUYABLE>
<eq gem13 0 0 1 BUYABLE>
<eq gem14 0 0 1 BUYABLE>
<eq gem15 0 0 1 BUYABLE>
<eq gem16 0 0 1 BUYABLE>
<eq gem17 0 0 1 BUYABLE>
<eq gem18 0 0 1 BUYABLE>
<eq gem19 0 0 1 BUYABLE>
<eq gem20 0 0 1 BUYABLE>
<eq gem21 0 0 1 BUYABLE>
<eq gem22 0 0 1 BUYABLE>
<eq gem23 0 0 1 BUYABLE>
<eq gem24 0 0 1 BUYABLE>
<eq gem25 0 0 1 BUYABLE>
<eq gem26 0 0 1 BUYABLE>
<eq gem27 0 0 1 BUYABLE>
<eq gem28 0 0 1 BUYABLE>
<eq gem29 0 0 1 BUYABLE>
<eq gem30 0 0 1 BUYABLE>
<eq gem31 0 0 1 BUYABLE>
<eq gem32 0 0 1 BUYABLE>
<eq gem33 0 0 1 BUYABLE>
<eq gem34 0 0 1 BUYABLE>
<eq crystal_of_com_t1 0 0 1 BUYABLE>
<eq crystal_of_com_t2 0 0 1 BUYABLE>
<eq crystal_of_com_t3 0 0 1 BUYABLE>
<resource food 5 1 FOOD>
<resource food 5 1 EGGS>
<resource food 5 1 FRUIT>
<resource food 5 1 FISH>
<resource shelter 1 1 HOME>
<resource shelter 16 0 HOUSES>
<resource production 8 0 MEAT>
<resource desire 1 -3 DANGER>
<resource desire 1 -3 SPOOKINESS>
<resource desire 10 1 GOLD>
<resource desire 10 1 JEWELS>
<@@@ END @@@>
<11>
# Tanner
<type SHOPKEEPER 400>
<frequency 100>
<region TANNER>
<regionlimit { TANNER 1 } >
<job tanner>
<sex MALE>
<name 000>
<partialhue all_skin_colors>
<script human>
<convfrag BRITANNIA_GENERAL>
<convfrag BRITANNIA_NEEDS>
<convfrag BRITANNIA_INIT>
<convfrag BRITANNIA_TANNER>
<convfrag BRITANNIA_SHOPKEEPER>
<convfrag BRITANNIA_MERCHANT_GREETING>
<sfxwashit human_moomph01>
<sfxdie human_m_die_01>
<alignment NEUTRAL>
<attitude 1d41-21>
<notoriety !2d30+15>
<strength 1d15+50>
<dexterity 1d15+60>
<intelligence 1d15+40>
<hp STR>
<mana INT>
<stamina DEX>
<sk skill_melee 25d10+325>
<sk skill_magic_defense 25d10+325>
<sk skill_battle_defense 25d10+325>
<sk skill_weapon_slashing 25d10+125>
<sk skill_weapon_bashing 25d10+125>
<sk skill_weapon_piercing 25d10+125>
<sk skill_weapon_hand 25d10+125>
<eq hair all_hair_colors 1>
<eq facial_hair match_hair 1>
<eq plain_shirt brown_colors 1>
<eq plain_pants brown_colors 1>
<eq random_boots 0 0 1>
<eq apron brown_colors 1>
<eq random_coin_purse 0 0 1>
<eq leather_gorget 0 0 1 SELLABLE>
<eq leather_cap 0 0 1 SELLABLE>
<eq leather_arms 0 0 1 SELLABLE>
<eq leather_chest 0 0 1 SELLABLE>
<eq leather_legs 0 0 1 SELLABLE>
<eq leather_gloves 0 0 1 SELLABLE>
<eq studded_gorget 0 0 1 SELLABLE>
<eq studded_arms 0 0 1 SELLABLE>
<eq studded_chest 0 0 1 SELLABLE>
<eq studded_legs 0 0 1 SELLABLE>
<eq studded_gloves 0 0 1 SELLABLE>
<eq fem_armor_a 0 0 1 SELLABLE>
<eq fem_armor_b 0 0 1 SELLABLE>
<eq fem_armor_c 0 0 1 SELLABLE>
<eq fem_armor_shorts 0 0 1 SELLABLE>
<eq fem_armor_skirt 0 0 1 SELLABLE>
<eq fem_armor_top_a 0 0 1 SELLABLE>
<eq fem_armor_top_a_2 0 0 1 SELLABLE>
<eq fem_armor_top_b 0 0 1 SELLABLE>
<eq fem_armor_top_b_2 0 0 1 SELLABLE>
<eq leather_cap 0 0 1 SELLABLE>
<eq bag 0 0 1 SELLABLE>
<eq belt_pouch 0 0 1 SELLABLE>
<eq backpack 0 0 1 SELLABLE>
<eq cut_hides_4 0 0 1 SELLABLE>
<eq skinning_knife 0 0 1 SELLABLE>
<eq skinning_knife 0 0 1 BUYABLE>
<eq skinning_knife_2 0 0 1 BUYABLE>
<eq leather_gorget 0 0 1 BUYABLE>
<eq leather_cap 0 0 1 BUYABLE>
<eq leather_arms 0 0 1 BUYABLE>
<eq leather_arms_2 0 0 1 BUYABLE>
<eq leather_chest 0 0 1 BUYABLE>
<eq leather_chest_2 0 0 1 BUYABLE>
<eq leather_legs 0 0 1 BUYABLE>
<eq leather_legs_2 0 0 1 BUYABLE>
<eq leather_gloves 0 0 1 BUYABLE>
<eq leather_gloves_2 0 0 1 BUYABLE>
<eq studded_gorget 0 0 1 BUYABLE>
<eq studded_arms 0 0 1 BUYABLE>
<eq studded_arms_2 0 0 1 BUYABLE>
<eq studded_chest 0 0 1 BUYABLE>
<eq studded_chest_2 0 0 1 BUYABLE>
<eq studded_legs 0 0 1 BUYABLE>
<eq studded_legs_2 0 0 1 BUYABLE>
<eq studded_gloves 0 0 1 BUYABLE>
<eq studded_gloves_2 0 0 1 BUYABLE>
<eq fem_armor_a 0 0 1 BUYABLE>
<eq fem_armor_a_2 0 0 1 BUYABLE>
<eq fem_armor_b 0 0 1 BUYABLE>
<eq fem_armor_b_2 0 0 1 BUYABLE>
<eq fem_armor_c 0 0 1 BUYABLE>
<eq fem_armor_c_2 0 0 1 BUYABLE>
<eq fem_armor_shorts 0 0 1 BUYABLE>
<eq fem_armor_shorts_2 0 0 1 BUYABLE>
<eq fem_armor_skirt 0 0 1 BUYABLE>
<eq fem_armor_skirt_2 0 0 1 BUYABLE>
<eq fem_armor_top_a 0 0 1 BUYABLE>
<eq fem_armor_top_a_2 0 0 1 BUYABLE>
<eq fem_armor_top_b 0 0 1 BUYABLE>
<eq fem_armor_top_b_2 0 0 1 BUYABLE>
<eq cut_hides 0 0 1 BUYABLE>
<eq cut_hides_2 0 0 1 BUYABLE>
<eq cut_hides_3 0 0 1 BUYABLE>
<eq cut_hides_4 0 0 1 BUYABLE>
<eq pile_hides 0 0 1 BUYABLE>
<eq pile_hides_2 0 0 1 BUYABLE>
<eq llama_hides 0 0 1 BUYABLE>
<eq llama_hides_2 0 0 1 BUYABLE>
<eq llama_hides_3 0 0 1 BUYABLE>
<eq llama_hides_4 0 0 1 BUYABLE>
<eq llama_hides_5 0 0 1 BUYABLE>
<eq llama_hides_6 0 0 1 BUYABLE>
<eq llama_hides_7 0 0 1 BUYABLE>
<eq llama_hides_8 0 0 1 BUYABLE>
<eq llama_hides_9 0 0 1 BUYABLE>
<eq leather_cap 0 0 1 BUYABLE>
<eq bag 0 0 1 BUYABLE>
<eq belt_pouch 0 0 1 BUYABLE>