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Hello!
Game has hardcoded keybinding for night vision scopes. This patch add MCM settings for keybinding for project "GAMMA/mods/G.A.M.M.A. Keybinds fixes".
If you want a pull request I can create one.
diff --git a/gamedata/scripts/bas_nvg_scopes.script b/gamedata/scripts/bas_nvg_scopes.script index a36db7b..4b87b40 100644 --- a/gamedata/scripts/bas_nvg_scopes.script +++ b/gamedata/scripts/bas_nvg_scopes.script @@ -1,4 +1,4 @@ -local switch = DIK_keys.DIK_M +switch = DIK_keys.DIK_M local nvg_type = 2 local nvg_active diff -ru --new-file a/gamedata/scripts/bas_nvg_scopes_mcm.script b/gamedata/scripts/bas_nvg_scopes_mcm.script --- a/gamedata/scripts/bas_nvg_scopes_mcm.script 1970-01-01 03:00:00.000000000 +0300 +++ b/gamedata/scripts/bas_nvg_scopes_mcm.script 2023-07-11 10:44:43.473200078 +0300 @@ -0,0 +1,30 @@ +local op = { id = "nvm_keys", sh = true, gr = { + { id = "ui_keybind", type = "key_bind", val = 2, def = DIK_keys.DIK_M }, + } + } + +function get_config(key) + local opt = ui_mcm and ui_mcm.get("nvm_keys/"..key) + if opt ~= nil then return opt else return defaults[key] end +end + +function defaults(key) + for k,v in pairs(op["gr"]) do + if (op["gr"][k]["id"] == key ) then print(op["gr"][k]["def"]) end + end +end + +function on_mcm_load() + return op +end + +function on_option_change(mcm) + if mcm then + bas_nvg_scopes.switch = get_config("ui_keybind") + end +end + +function on_game_start() + RegisterScriptCallback("on_option_change", on_option_change) + on_option_change(ui_mcm and ui_mcm.key_hold) +end
The text was updated successfully, but these errors were encountered:
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Hello!
Game has hardcoded keybinding for night vision scopes. This patch add MCM settings for keybinding for project "GAMMA/mods/G.A.M.M.A. Keybinds fixes".
If you want a pull request I can create one.
The text was updated successfully, but these errors were encountered: