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(1) The AI script should have the ability to specify callback functions just like an ability script can now. So that the AI can register a function to be called on attack, on defense, etc.
(2) Create an on_damaged callback that calls every time the parent is damaged, should include the attack information like on_defense does now. Should be callable from AI and ability scripts.
The text was updated successfully, but these errors were encountered:
(1) The AI script should have the ability to specify callback functions just like an ability script can now. So that the AI can register a function to be called on attack, on defense, etc.
(2) Create an on_damaged callback that calls every time the parent is damaged, should include the attack information like on_defense does now. Should be callable from AI and ability scripts.
The text was updated successfully, but these errors were encountered: