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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 2.6 FATAL_ERROR)
cmake_policy(VERSION 2.6)
project(ogl-samples-pack-4.0.1)
##########################
# Setup binary directory
if(MSVC AND NOT CMAKE_CL_64)
if(MSVC_VERSION EQUAL 1500)
set(BINARY_DIRECTORY "win32-vc2008")
endif(MSVC_VERSION EQUAL 1500)
if(MSVC_VERSION EQUAL 1600)
set(BINARY_DIRECTORY "win32-vc2010")
endif(MSVC_VERSION EQUAL 1600)
endif(MSVC AND NOT CMAKE_CL_64)
if(MSVC AND CMAKE_CL_64)
if(MSVC_VERSION EQUAL 1500)
set(BINARY_DIRECTORY "win64-vc2008")
endif(MSVC_VERSION EQUAL 1500)
if(MSVC_VERSION EQUAL 1600)
set(BINARY_DIRECTORY "win64-vc2010")
endif(MSVC_VERSION EQUAL 1600)
endif(MSVC AND CMAKE_CL_64)
#####################
# Add common source
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/common")
############
# Add GLUT
if(MSVC)
set(GLUT_VERSION "freeglut-2.6.0")
set(GLUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/external/${GLUT_VERSION})
add_definitions(-DFREEGLUT_STATIC)
include_directories("${GLUT_DIRECTORY}")
link_directories("${GLUT_DIRECTORY}/lib/${BINARY_DIRECTORY}")
endif(MSVC)
############
# Add GLEW
if(MSVC)
set(GLEW_VERSION "glew-1.5.5")
set(GLEW_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/external/${GLEW_VERSION})
add_definitions(-DGLEW_STATIC)
include_directories("${GLEW_DIRECTORY}/include")
link_directories("${GLEW_DIRECTORY}/lib/${BINARY_DIRECTORY}")
endif(MSVC)
############
# Add GLEXT
if(APPLE)
set(GL_VERSION "GL")
set(GL_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/external/OpenGL.framework)
include_directories("${GL_DIRECTORY}/Headers")
link_directories("${GL_DIRECTORY}/Libraries/")
endif(APPLE)
###########
# Add GLM
set(GLM_VERSION "glm")
set(GLM_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/external/${GLM_VERSION})
include_directories("${GLM_DIRECTORY}")
###########
# Add GLI
set(GLI_VERSION "gli")
set(GLI_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/external/${GLI_VERSION})
include_directories("${GLI_DIRECTORY}")
################################
# Add libraries to executables
if(MSVC)
set(BINARY_FILES "glew32s" "OpenGL32")
endif(MSVC)
if(APPLE)
set(BINARY_FILES "../libGL.dylib")
#/Developer/SDKs/MacOSX10.6.sdk/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib")
endif(APPLE)
#if(UNIX and NOT APPLE)
# set(BINARY_FILES "GL")
#endif(UNIX and not APPLE)
################################
# Add output directory
if(MSVC)
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/build/)
else(MSVC)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/build/debug )
else(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(EXECUTABLE_OUTPUT_PATH ${CMAKE_CURRENT_BINARY_DIR}/build/release )
endif(CMAKE_BUILD_TYPE STREQUAL "Debug")
endif(MSVC)
################################
# Add custom target to copy all data
set(TARGET_DATA_COPY DATA_COPY)
add_custom_target(
${TARGET_DATA_COPY}
COMMAND cmake -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/data ${CMAKE_CURRENT_BINARY_DIR}/data)
set(OGL_DATA_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/data)
################################
# Add definitions
add_definitions(
-D_CRT_SECURE_NO_WARNINGS)
################################
# Add subdirectory
add_subdirectory(samples)