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[0.6 Master] Cannot link moves into super #8

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V-D-X opened this issue Apr 9, 2020 · 6 comments
Closed

[0.6 Master] Cannot link moves into super #8

V-D-X opened this issue Apr 9, 2020 · 6 comments

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@V-D-X
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V-D-X commented Apr 9, 2020

Tested as Dudley, Ken, Sean, Q. Cancels into super still work properly.

@Shodokan
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Also experiencing this as well as more outlined in my other thread.

@Grouflon
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Grouflon commented May 2, 2020

you mean while recording or in general ?

@V-D-X
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V-D-X commented May 2, 2020

In general. I couldn't get f.mk > super, st.mp xx ducking super, or overhead > super to register as combos even if I did them perfectly in frame advance mode

@Grouflon
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Grouflon commented May 3, 2020

That's pretty weird. On the top of my head I can't really see why the script would cause this behavior since it's not supposed to affect the player's input in normal mode. I should investigate to see which part of the script is causing the issue.

@OscarCapac
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I have found that the following block that write at the recovery time address was causing the bug.

if _player_obj.previous_recovery_time == _player_obj.recovery_time then -- if we take a hit during recovery, it will get stuck (ie. Ibuki's close HK's second hit) so we reset it manually
memory.writebyte(_player_obj.base + 0x187, 0)
_player_obj.recovery_time = 0
end

Commentating it resolve the bug.

@Grouflon
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Grouflon commented Nov 9, 2020

You're right, I commited your fix on the dev branch, it should go on master with the next update

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