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If a user signs out of Google Games Service through the interface at the native Achievements display page the ANE does not seam to recognise that. Is there a way to check if the user is still signed in? running getActivePlayer() returns a valid player even if they are signed out, and calls to for example getPlayerStats() will not do anything (not even trigger an error event).
I got a change request from Google regarding this issue so it is of course very important for me to fix. Any help appreciated.
The text was updated successfully, but these errors were encountered:
If a user signs out of Google Games Service through the interface at the native Achievements display page the ANE does not seam to recognise that. Is there a way to check if the user is still signed in? running getActivePlayer() returns a valid player even if they are signed out, and calls to for example getPlayerStats() will not do anything (not even trigger an error event).
I got a change request from Google regarding this issue so it is of course very important for me to fix. Any help appreciated.
The text was updated successfully, but these errors were encountered: