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After adding the C2ME mod, the fake player is successfully created when the game starts, but it will not be displayed in the game, has no collision box, and can't be operated. By the way, my server uses vanilla server core.
GCA turns on the
fakePlayerResident
andfakePlayerReloadAction
options.After adding the C2ME mod, the fake player is successfully created when the game starts, but it will not be displayed in the game, has no collision box, and can't be operated. By the way, my server uses vanilla server core.
List of mods I use:
fake_player.gca.json
:This is a complete startup log, including mods used and error logs:
I found a related issue on the C2ME author's Github RelativityMC/C2ME-fabric#272, which may provide more information.
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