/
val.go
266 lines (220 loc) · 3.94 KB
/
val.go
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package point
import types "github.com/gogo/protobuf/types"
func setVal(v isField_Val, raw any) isField_Val {
switch f := v.(type) {
case *Field_I:
switch x := raw.(type) {
case int8:
f.I = int64(x)
case int16:
f.I = int64(x)
case int32:
f.I = int64(x)
case int64:
f.I = x
case int:
f.I = int64(x)
}
case *Field_U:
switch x := raw.(type) {
case uint8:
f.U = uint64(x)
case uint16:
f.U = uint64(x)
case uint32:
f.U = uint64(x)
case uint64:
f.U = x
case uint:
f.U = uint64(x)
}
case *Field_F:
switch x := raw.(type) {
case float64:
f.F = x
case float32:
f.F = float64(x)
}
case *Field_S:
if x, ok := raw.(string); ok {
f.S = x
}
case *Field_D:
if x, ok := raw.([]byte); ok {
f.D = f.D[:0] // reset
f.D = append(f.D, x...)
}
case *Field_B:
if x, ok := raw.(bool); ok {
f.B = x
}
case *Field_A:
var (
arr *types.Any
err error
)
switch x := raw.(type) {
case []int8:
arr, err = NewIntArray(x...)
case []int16:
arr, err = NewIntArray(x...)
case []int32:
arr, err = NewIntArray(x...)
case []int64:
arr, err = NewIntArray(x...)
case []uint16:
arr, err = NewUintArray(x...)
case []uint32:
arr, err = NewUintArray(x...)
case []uint64:
arr, err = NewUintArray(x...)
case []string:
arr, err = NewStringArray(x...)
case []bool:
arr, err = NewBoolArray(x...)
case [][]byte:
arr, err = NewBytesArray(x...)
case *types.Any:
arr = x
default:
// do nothing
}
if err == nil {
f.A = arr
}
}
// NOTE: if raw is nil or other types, do nothing
return v
}
func newVal(v any) isField_Val {
switch x := v.(type) {
case int8:
return &Field_I{int64(x)}
case []int8:
iarr, err := NewIntArray(x...)
if err != nil {
return nil
} else {
return &Field_A{iarr}
}
case uint8:
return &Field_U{uint64(x)}
// case []uint8 is []byte, skip it.
case int16:
return &Field_I{int64(x)}
case []int16:
iarr, err := NewIntArray(x...)
if err != nil {
return nil
} else {
return &Field_A{iarr}
}
case uint16:
return &Field_U{uint64(x)}
case []uint16:
iarr, err := NewUintArray(x...)
if err != nil {
return nil
} else {
return &Field_A{iarr}
}
case int32:
return &Field_I{int64(x)}
case []int32:
iarr, err := NewIntArray(x...)
if err != nil {
return nil
} else {
return &Field_A{iarr}
}
case uint32:
return &Field_U{uint64(x)}
case []uint32:
iarr, err := NewUintArray(x...)
if err != nil {
return nil
} else {
return &Field_A{iarr}
}
case int:
return &Field_I{int64(x)}
case []int:
iarr, err := NewIntArray(x...)
if err != nil {
return nil
} else {
return &Field_A{iarr}
}
case uint:
return &Field_U{uint64(x)}
case []uint:
iarr, err := NewUintArray(x...)
if err != nil {
return nil
} else {
return &Field_A{iarr}
}
case int64:
return &Field_I{x}
case []int64:
iarr, err := NewIntArray(x...)
if err != nil {
return nil
} else {
return &Field_A{iarr}
}
case uint64:
return &Field_U{x}
case []uint64:
iarr, err := NewUintArray(x...)
if err != nil {
return nil
} else {
return &Field_A{iarr}
}
case float64:
return &Field_F{x}
case []float64:
farr, err := NewFloatArray(x...)
if err != nil {
return nil
} else {
return &Field_A{farr}
}
case float32:
return &Field_F{float64(x)}
case []float32:
farr, err := NewFloatArray(x...)
if err != nil {
return nil
} else {
return &Field_A{farr}
}
case string:
return &Field_S{x}
case []string:
sarr, err := NewStringArray(x...)
if err != nil {
return nil
} else {
return &Field_A{sarr}
}
case []byte:
return &Field_D{x}
case bool:
return &Field_B{x}
case []bool:
barr, err := NewBoolArray(x...)
if err != nil {
return nil
} else {
return &Field_A{barr}
}
case *types.Any:
return &Field_A{x}
case nil: // pass
return nil
default: // value ignored
return nil
}
}