Issue with tweening godot vectors #19
Labels
bug
Something isn't working
needs investigation
Some investigation needs to be done before fixing the bug
Milestone
Generic tweening doesn't work with Godot's vectors
The error is CS0029 where it says that I can't implicitly convert Godot.Vector2I to Godot.Vector3, although Vector2I is not used in my code at all.
Hovering over parameters in tween shows that both test and x are Vector3
Generic tweening of default c# values seems to be working without a problem
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