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Right now, the library depends on the context node for updating tweens. This node needs to be setup with Autoload, which is fine for installation with the release, but when installing with NuGet, this script is not avaliable on the Godot autoload system.
Because of that, the installation steps requiere the manual creation of a script, which will call the library internals, for being able to hook it to the Autoload system.
Ideally this step would be removed, and the installation more straightforward.
The text was updated successfully, but these errors were encountered:
Right now, the library depends on the context node for updating tweens. This node needs to be setup with Autoload, which is fine for installation with the release, but when installing with NuGet, this script is not avaliable on the Godot autoload system.
Because of that, the installation steps requiere the manual creation of a script, which will call the library internals, for being able to hook it to the Autoload system.
Ideally this step would be removed, and the installation more straightforward.
The text was updated successfully, but these errors were encountered: