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Program.cs
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Program.cs
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using System;
using System.Collections.Generic;
using System.IO.Pipes;
using System.Linq;
using System.Text;
using System.Threading;
namespace PipePocBinServer
{
class Program
{
static void Main(string[] args)
{
StartServerBytes();
}
private static void StartServerBytes()
{
NamedPipeServerStream pipeServer = new NamedPipeServerStream("testpipe", PipeDirection.InOut, 1, PipeTransmissionMode.Message);
int threadId = Thread.CurrentThread.ManagedThreadId;
// Wait for a client to connect
pipeServer.WaitForConnection();
while (pipeServer.IsConnected)
{
StringBuilder sb = new StringBuilder();
do
{
var buffer = new byte[10];
AutoResetEvent manualResetEvent = new AutoResetEvent(false);
pipeServer.BeginRead(buffer, 0, buffer.Length, (st) => {
pipeServer.EndRead(st);
manualResetEvent.Set();
}, null);
manualResetEvent.WaitOne();
sb.Append(UnicodeEncoding.Default.GetString(buffer));
}
while (!pipeServer.IsMessageComplete);
Console.WriteLine(sb.ToString());
Console.Write("Ready: ");
string readline;
do
{
readline = Console.ReadLine();
} while (string.IsNullOrEmpty(readline));
byte[] resp = UnicodeEncoding.Default.GetBytes(readline);
pipeServer.Write(resp, 0, resp.Length);
}
pipeServer.Close();
}
}
}