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raylib window context to OpenGLControl (initial code) #19
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wow. It's very interesting I'll do it today. |
thanks, appreciate it! |
well. I tried without glfw. I got the handle by means of raylib itself. but under gtk2 it all crashes. there is an idea to wrap it all in streams. |
i can test your implemenations on Windows, whenever you're ready |
my previous OnPaint event led to freezing, so by removing the while loop, it allowed me to keep the form from freezing
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DrawFPS seems to be causing a crash, testing 3D stuff next w/wo rlgl standalone methods |
Well, I don't understand what's going wrong. when swapbuffer crashes. gtk2 and qt5 |
I was only able to call a separate window through a thread. But I've done this before https://github.com/GuvaCode/Ray4LazExample/tree/main/Visual_3d_Camera_in_LCL |
thanks, maybe your code will do the trick for me, since this looks like a black box. |
and why do you need output on the lcl context? |
mostly for the convienience of it and to see how it would work |
can I learn your native language? |
Финский ? Или латыш? |
well, its finnish (see profile) |
"unfortunately i can't speak russian " bad. I was really hoping |
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Still working on this, but the rendering happens in the TOpenGLControl on the form.
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