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Ladder modifier #44

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Hoikas opened this issue Dec 28, 2016 · 3 comments
Closed

Ladder modifier #44

Hoikas opened this issue Dec 28, 2016 · 3 comments
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@Hoikas
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Hoikas commented Dec 28, 2016

Implement an avatar ladder modifier using MultiStageBehMod

@Hoikas Hoikas added this to the v0.06 milestone Dec 28, 2016
@Hoikas
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Hoikas commented Jan 17, 2017

@Deledrius I did some looking through the PRPs today trying to find simple ladders that use MultiStageBehMods, given Brice's "adder" commentary. The only ones that I found tended to be special case ladders with fat rungs or special (dis)mount animations. All the stuff from MOUL (and even PotS) appears to use AvLadderMod. Should our ladder modifier should just use AvLadderMod?

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Yes, I think we should take advantage of the plAvLadderModifier as our primary ladder mechanism. MultiStageBehMod will still be usable for uncommon circumstances (once those are implemented).

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Hoikas commented Jan 18, 2017

Assigned to @Deledrius after discussion in IRC

<Deledrius> Oh, no it's used to test the view angle for the ladder.  Interesting.
<Deledrius> It's just a "normal" for the ladder.
<Deledrius> I'm planning to add some helpers that will create default ladders.  You know how you have creation options when adding primitives in the toolbox?  That sort of thing.  Select the number of rungs, etc, and it gives you a base, lined-up, working ladder.  I want to do that with a few other Plasma Primitives too.
<Deledrius> It's in the spot where you can choose the number of segments for a sphere you're creating, that kind of thing.  I've seen other addons do that, as well as the base primitives, so it seems the best place for it.
<Hoikas> Can I assign ladders to you, then? 
<Deledrius> *sigh* I suppose so,```

@Hoikas Hoikas moved this from Release Blocking TODO to In Progress in Korman 0.06 Jun 7, 2017
@Hoikas Hoikas added feature and removed enhancement labels Jun 8, 2017
@Deledrius Deledrius mentioned this issue Aug 16, 2017
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@Deledrius Deledrius mentioned this issue Sep 11, 2017
@Hoikas Hoikas moved this from In Progress to Complete in Korman 0.06 Dec 27, 2017
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