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Emergency-Response-Liberty-County.txt
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Emergency-Response-Liberty-County.txt
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if game.PlaceId ~= 2534724415 then
game:Shutdown()
return
end
if not game:IsLoaded() then
game.Loaded:Wait()
wait(8)
end
local yield = coroutine.yield
local exploit = (syn and not is_sirhurt_closure and not pebc_execute and "Synapse" or getexecutorname and identifyexecutor() == "ScriptWare" and "Script-Ware")
if not hookmetamethod then
return;
end
if getgenv()["TSLoaded"] then
return;
end
local S2, R2 = pcall(function()
local Ignore = {}
local Count = 0
local function Hook(...)
script:WaitForChild("NoThanks")
return {}
end
for i, v in pairs(getreg()) do
if type(v) == "function" and (getfenv(v).HookFuncs or (#getupvalues(v) >= 4 and type(getupvalue(v, 1)) == "number" and type(getupvalue(v, 3)) == "function")) and not Ignore[v] then
if Count >= 80 then
wait(0.2)
Count = 0
end
for i2,v2 in next, getprotos(v) do
v2 = Hook
setfenv(v2, {})
end
v = Hook
setfenv(v, {})
Ignore[v] = true
Count += 1
end
end
end)
wait(0.6)
local OldNamecall
OldNamecall = hookmetamethod(game, "__namecall", function(self, ...)
local Arguments = {...}
local Frenchie = false
if self.ClassName == "RemoteEvent" or self.ClassName == "RemoteFunction" then
if self.Name == "AutoDetection" or self.Name == "RandomEvent" or rawget(getfenv(0), "script").Parent == nil then
yield()
return;
end
for i,v in next, Arguments do
if type(v) == "string" and (string.find(v, "#") or #v == 2 or #v == 1) then
yield()
Frenchie = true
end
end
if Frenchie then
yield()
return;
end
end
return OldNamecall(self, ...)
end)
if S2 ~= true then
game:Shutdown()
return;
end
local secure_call = exploit == "Synapse" and syn.secure_call or newcclosure(function(Function, Script, ...) --// Tried making it not synapse only - not sure if this works as intended
local ScriptEnvironment = getsenv(Script)
local OldEnvironment = getfenv(0)
setfenv(0, ScriptEnvironment)
Function(...)
setfenv(0, OldEnvironment)
end)
local HidingSpots = {
CFrame.new(465.146, -5.709, 1035.712);
CFrame.new(-1320, 24.625, 491);
CFrame.new(174.365, -10.122, 337.608);
CFrame.new(-374, 13.5, 542.766);
CFrame.new(-420, 13.5, 330.766);
CFrame.new(-327, 13.5, 299.766);
CFrame.new(-310, 13.5, 156.766);
CFrame.new(-296, 13.5, 483.766);
CFrame.new(239, 6.7, -1780.497);
CFrame.new(1336, 17.016, -444);
CFrame.new(770, 20.316, -119);
CFrame.new(745, 20.316, -114);
CFrame.new(-727.5, 13.5, -28.734);
CFrame.new(-727.5, 13.5, -95.734);
CFrame.new(-777.5, 13.5, -67.734);
}
local Settings = {}
local Client = {}
local Core = {
StaminaHook = function() end
}
local Utils = {}
local Robbery = {}
Robbery.Cooldowns = {
["House"] = 360;
["ATM"] = 360;
["Jewelry"] = 360;
}
Robbery.CooldownTimes = {
["House"] = 360;
["ATM"] = 360;
["Jewelry"] = 360;
}
Core.Toggle = {}
Core.GunSettings = {}
Core.TLDetections = {}
Settings.ESP = {}
getgenv()["TSLoaded"] = true
local UserInputService = game:GetService("UserInputService")
local VirtualUser = game:GetService("VirtualUser")
local RunService = game:GetService("RunService")
local HttpService = game:GetService("HttpService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local Lighting = game:GetService("Lighting")
local LocalPlayer = Players.LocalPlayer
local Mouse = LocalPlayer:GetMouse()
local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/AbstractPoo/Main/main/Library"))()
local ESP_Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/HAXERINO/this-stuff-scripts/main/ThisStuff-ESP.txt"))()
local Window = library:Create{
Theme = "Dark",
Size = UDim2.new(0, 555, 0, 400)
}
local LocalCheats = Window:Tab({Name = "Local Cheats"}):Divider({Name = ""})
local CharacterCheats = Window:Tab({Name = "Character Cheats"}):Divider({Name = ""})
local Teleports = Window:Tab({Name = "Teleports"}):Divider({Name = ""})
local VehicleCheats = Window:Tab({Name = "Vehicle Cheats"}):Divider({Name = ""})
local AutoRobTab = Window:Tab({Name = "Auto Rob"}):Divider({Name = ""})
local ESP_Window = Window:Tab({Name = "Esp"}):Divider({Name = ""})
local SettingsT = Window:Tab({Name = "Settings"}):Divider({Name = ""})
local MenuFunctions = require(LocalPlayer.PlayerGui.GameMenus.MenuFunctions)
wait(0.2)
local charset = {}
for i = 48, 57 do table.insert(charset, string.char(i)) end
for i = 65, 90 do table.insert(charset, string.char(i)) end
for i = 97, 122 do table.insert(charset, string.char(i)) end
local JewelryFloor;
do
local function NewPart(Size, Position)
local Part = Instance.new("Part")
Part.Parent = workspace
Part.Anchored = true
Part.Size = Size
Part.Position = Position
return Part
end
JewelryFloor = NewPart(Vector3.new(48, 3, 57), Vector3.new(-464, 15.55, -436.4))
NewPart(Vector3.new(176, 1, 428), Vector3.new(-348, 9.5, 341.766))
NewPart(Vector3.new(123, 1, 165), Vector3.new(-758.5, 9.5, -48.734))
end
function RandomCharacters(length)
return length > 0 and RandomCharacters(length - 1) .. charset[Random.new():NextInteger(1, #charset)] or ""
end
local Success, Response = pcall(function()
return HttpService:JSONDecode(readfile("ThisStuff_2534724415.json"))
end)
if Success and type(Response) == "table" then
for i, v in pairs(Response) do
if i ~= "Settings" then
Settings[i] = v
end
end
end
Settings.AutoRob = false
local Givetring = getfenv(getrenv()._G.PushNotification).string
setreadonly(Givetring, false)
Givetring.match = function()
return;
end
setreadonly(Givetring, true)
--[[
Start of Script
]]
Client.Ambient = Lighting.Ambient
function UpdatePlayer(Player, LastLocation)
if not Settings.Radar or Player == LocalPlayer then
return;
end
ReplicatedStorage.ClientBinds.SetMapMarker:Fire(Player.Name.."_PlayerLocation", LastLocation.Value, true, "PlayerLocation", false, Player.Team.TeamColor.Color, Player.Name, true)
end
function Connect(Player)
pcall(function()
if Player == LocalPlayer then
return;
end
local LastLocation = Player:WaitForChild("LastLocation")
UpdatePlayer(Player, LastLocation)
LastLocation:GetPropertyChangedSignal("Value"):Connect(function()
UpdatePlayer(Player, LastLocation)
end)
end)
end
function Core.Stamina(Ammount)
LocalPlayer.PlayerGui.GameGui.BottomLeft.Health["Stamina LS"].Stamina.Value = Ammount
LocalPlayer.PlayerGui.GameGui.BottomLeft.Health["Stamina LS"].UpdateStamina:Fire()
end
ESP_Library.Overrides.GetColor = function(Character)
local Player = Players:GetPlayerFromCharacter(Character)
if Player and Player.TeamColor then
return Settings.ESP.Team and Color3.fromRGB(Player.TeamColor.Color.R*255, Player.TeamColor.Color.G*255, Player.TeamColor.Color.B*255) or (Settings.ESP.Color or Color3.fromRGB(255, 255, 255))
end
return Settings.ESP.Color or Color3.fromRGB(255, 255, 255)
end
local function CharAdded(Player)
ESP_Library:Add(Player.Character, {
Name = Player.Name,
Player = Player,
PrimaryPart = Player.Character.PrimaryPart or Player.Character:WaitForChild("HumanoidRootPart", 20)
})
end
function Client.ESP()
ESP_Library:Toggle(Settings.ESP.Enabled or false)
ESP_Library.Boxes = Settings.ESP.Boxes or false
ESP_Library.Tracers = Settings.ESP.Tracers or false
if not Settings.ESP.Team then
ESP_Library.Color = Settings.ESP.Color or Color3.fromRGB(255, 255, 255)
end
ESP_Library.Names = Settings.ESP.Names or false
ESP_Library.Team = Settings.ESP.Team or false
ESP_Library.TeamMates = Settings.ESP.TeamMates or false
end
function Utils.GetCharacter(Player)
assert(typeof(Player) == "Instance", "Utils.GetCharacter :: Parsed value is invalid")
assert(Player:IsA("Player"), "Utils.GetCharacter :: Parsed value is invalid")
if Player.Character ~= nil and Player.Character:FindFirstChild("Humanoid") then
return Player.Character
end
return false
end
function Utils.FindTable(Table, Name)
assert(type(Table) == "table", "Utils.FindTable :: Parsed 'Table' value is invalid")
assert(typeof(Name) == "string", "Utils.FindTable :: Parsed 'Name' value is invalid")
for i,v in next, Table do
if v.Name == Name or i == Name then
return v
end
end
end
function Utils.GetPlayer(PlayerName)
assert(typeof(PlayerName) == "string", "Utils.GetPlayer :: Parsed value is invalid")
local Player;
local PlayersT = Players:GetPlayers()
for i = 1, #PlayersT do
if string.lower(string.sub(PlayersT[i].Name, 1, string.len(PlayerName))) == string.lower(PlayerName) then
Player = PlayersT[i]
break
end
end
return Player
end
function Utils.GetClosest()
local Nearest;
local Closest = 9e15
for i,v in pairs(Players:GetPlayers()) do
if Utils.GetCharacter(v) and (v.Team.Name == "Criminals" or v.Team.Name == "Villans") then
local Distance = Utils.GetDistance(v.Character.HumanoidRootPart.Position)
if Distance < Closest then
Nearest = v
end
end
end
return Nearest
end
function Utils.Equip(Item)
assert(typeof(Item) == "string", "Utils.Equip :: Parsed value is invalid")
if not Utils.GetCharacter(LocalPlayer) then
return false
end
if LocalPlayer.Backpack:FindFirstChild(Item) then
LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack:FindFirstChild(Item))
end
end
function Utils.RepairWheel(Wheel)
assert(typeof(Wheel) == "Instance", "Utils.RepairWheel :: Parsed value is invalid")
local Request = ReplicatedStorage.FE.ChangeTire:InvokeServer(Wheel)
if Request == "Success" then
MenuFunctions.ShowMessage("Success", "Tire successfully changed!")
else
MenuFunctions.ShowMessage("Error", Request or "[NULL]")
end
return Request
end
function Utils.RepairLights(Lights)
assert(typeof(Lights) == "Instance", "Utils.RepairLights :: Parsed value is invalid")
local Request = ReplicatedStorage.FE.FixTrafficLight:InvokeServer(Lights)
if Request == "Success" then
MenuFunctions.ShowMessage("Success", "Traffic light successfully repaired!")
else
MenuFunctions.ShowMessage("Error", Request or "[NULL]")
end
return Request
end
function Utils.ReSeat()
spawn(function()
if not Utils.GetCharacter(LocalPlayer) or LocalPlayer.Character:FindFirstChild("Humanoid").Sit == false then
return
end
local Seat = LocalPlayer.Character:FindFirstChild("Humanoid").SeatPart
ReplicatedStorage.FE.VehicleExit:FireServer(Seat)
game:GetService("RunService").RenderStepped:Wait()
wait(0.25)
game:GetService("RunService").RenderStepped:Wait()
ReplicatedStorage.FE.VehicleSit:FireServer(Seat)
end)
end
function FireButton(button)
for i,v in next, getconnections(button.MouseButton1Click) do
v:Fire()
end
for i,v in next, getconnections(button.MouseButton1Down) do
v:Fire()
end
for i,v in next, getconnections(button.Activated) do
v:Fire()
end
end
local function UpdateGuns()
for i,v in next, game:GetService("Players").LocalPlayer.Backpack:GetChildren() do
if v:FindFirstChild("GunSettings") then
local GunSettings = require(v.GunSettings)
if not table.find(Core.GunSettings, gethiddenproperty(v.GunSettings, "ScriptGuid")) then
Core.GunSettings[gethiddenproperty(v.GunSettings, "ScriptGuid")] = GunSettings
end
local OldGunSettings = Core.GunSettings[gethiddenproperty(v.GunSettings, "ScriptGuid")]
GunSettings.Recoil = Settings.NoRecoil and 0 or OldGunSettings.Recoil
GunSettings.AimSpeed = Settings.InstantAim and 0 or OldGunSettings.AimSpeed
GunSettings.ReloadTime = Settings.InstantReload and 0 or OldGunSettings.ReloadTime
GunSettings.Accuracy = Settings.NoSpread and 0 or OldGunSettings.Accuracy
end
end
end
local function GetHidingPosition()
local HidingSpot = Random.new():NextInteger(1, #HidingSpots)
return HidingSpots[HidingSpot] + Vector3.new(Random.new():NextNumber(0, 5), 0, Random.new():NextNumber(0, 5))
end
function get_target() -- thanks unrealskill for making this function (https://v3rmillion.net/showthread.php?tid=620391)
local Node = CFrame.new(Mouse.UnitRay.Origin)
local Hits = { }
while Node do
local ray = Mouse.UnitRay
ray = Ray.new(ray.Origin, ray.Direction * 10000)
local Hit, Position = workspace:FindPartOnRayWithIgnoreList(ray, {
LocalPlayer.Character,
unpack(Hits)
})
if pcall(function() local a = Hit.Transparency end) and Hit.Transparency == 0 then
return #Hits == 0 and Mouse.Hit or CFrame.new(Position)
end
if Hit then
Hits[#Hits + 1] = Hit
Node = CFrame.new(Position) * (Node - Node.p)
else
return CFrame.new(Position)
end
end
end
function getAreaOfTriangle(a, b, c)
return math.abs(a.X * (b.X - c.Y) + b.X * (c.Y - a.Y) + c.X * (a.Y + b.Y))/2
end
function createFrameCollider(frame) --// From DevForum
local frame_absoluteSize = frame.AbsoluteSize
local frame_absolutePosition = frame.AbsolutePosition
local frame_rotation = frame.Rotation
local frame_height = frame_absoluteSize.Y
local frame_width = frame_absoluteSize.X
local frame_area = frame_width*frame_height
local frame_center = frame_absolutePosition + frame_absoluteSize/2
local frame_theta = (-frame_rotation)%180
frame_theta = frame_theta < 0 and 180 - math.abs(frame_theta) or frame_theta
if frame_theta >= 90 then
frame_height = frame_width
frame_width = frame_absoluteSize.Y
frame_theta = frame_theta - 90
end
local frame_theta_rad = math.rad(frame_theta)
local shift_y = math.sin(frame_theta_rad)*frame_width/2
local shift_x = math.cos(frame_theta_rad)*frame_width/2
local offset_y = math.cos(frame_theta_rad)*frame_height/2
local offset_x = math.sin(frame_theta_rad)*frame_height/2
local edge_rightX = frame_center.X - shift_x
local edge_rightY = frame_center.Y + shift_y
local edge_leftX = frame_center.X + shift_x
local edge_leftY = frame_center.Y - shift_y
local a = Vector2.new(edge_leftX - offset_x, edge_leftY - offset_y)
local b = Vector2.new(edge_rightX - offset_x, edge_rightY - offset_y)
local c = Vector2.new(edge_rightX + offset_x, edge_rightY + offset_y)
local d = Vector2.new(edge_leftX + offset_x, edge_leftY + offset_y)
local corners = {a,b,c,d}
return function(guiObject)
local obj_pos = guiObject.AbsolutePosition
local obj_size = guiObject.AbsoluteSize
local size_x = obj_size.X
local size_y = obj_size.Y
local a = obj_pos
local b = obj_pos + Vector2.new(size_x,0)
local c = obj_pos + Vector2.new(size_x,size_y)
local d = obj_pos + Vector2.new(0,size_y)
local corners2 = {a,b,c,d}
local Return
for _, points in ipairs({corners, corners2}) do
for i = 1, 4 do
local j = i%4+1
local p1 = points[i]
local p2 = points[j]
local normal = Vector2.new(p2.Y - p1.Y, p1.X - p2.X)
local minA, maxA, minB, maxB
for _, p in pairs(corners) do
local projected = normal.X * p.X + normal.Y * p.Y
minA = (minA == nil and projected) or (projected < minA and projected) or minA
maxA = (maxA == nil and projected) or (projected > maxA and projected) or maxA
end
for _, p in pairs(corners2) do
local projected = normal.X * p.X + normal.Y * p.Y
minB = (minB == nil and projected) or (projected < minB and projected) or minB
maxB = (maxB == nil and projected) or (projected > maxB and projected) or maxB
end
if maxA < minB or maxB < minA then
return false
end
Return = maxA - maxB
end
end
return true, Return
end
end
function DOT()
if Core.DOTConnection then
Core.DOTConnection:Disconnect()
end
LocalPlayer.PlayerGui:WaitForChild("GameMenus")
for i,v in pairs(getconnections(LocalPlayer.PlayerGui.GameMenus.DOT.OpenEvent.Event)) do
v:Disable()
wait()
Core.DOTEVENT = v
end
Core.DOTConnection = LocalPlayer.PlayerGui.GameMenus.DOT.OpenEvent.Event:Connect(function(Object, Type, ...)
if Settings.InstantChangeTire == true and Type == "ChangeTire" then
wait(0.5)
Utils.RepairWheel(Object)
elseif Settings.InstantFixLights == true and Type == "FixTrafficLight" then
wait(0.5)
Utils.RepairLights(Object)
else
Core.DOTEVENT:Fire(Object, Type, ...)
end
end)
end
function GetVehicle()
local Vehicle;
for i,v in next, game:GetService("Workspace").Vehicles:GetChildren() do
if v["Control_Values"].Owner.Value == LocalPlayer.Name then
Vehicle = v
end
end
return Vehicle
end
function ArrestAll()
if not ReplicatedStorage.UnitList:FindFirstChild(LocalPlayer.Name) then
ReplicatedStorage.FE.CanChangeTeam:InvokeServer(BrickColor.new("Medium Blue"))
local function GetCallsign()
local Callsign = Random.new():NextInterger(100, 9999)
local Response = ReplicatedStorage.FE.CheckCallsign:InvokeServer(Callsign)
if Response ~= "Good" then
return GetCallsign()
end
return Callsign
end
ReplicatedStorage.FE.TeamChange:InvokeServer(BrickColor.new("Medium Blue"), GetCallsign())
end
local OldCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
for i,v in next, Players:GetPlayers() do
if not v:FindFirstChild("Is_Wanted") then
continue;
end
local Finished = false
coroutine.wrap(function()
repeat
RunService.RenderStepped:Wait()
if LocalPlayer.Character and v.Character then
LocalPlayer.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame
end
until Finished == true
end)()
if LocalPlayer.Backpack:FindFirstChild("Handcuffs") then
LocalPlayer.Character.Humanoid:EquipTool(LocalPlayer.Backpack.Handcuffs)
end
if v.Character.Humanoid.SeatPart then
ReplicatedStorage.FE.Eject:FireServer(v.Character, v.Character.Humanoid.SeatPart.Parent)
wait(0.5)
end
ReplicatedStorage.FE.Handcuffs:InvokeServer("Handcuff", v)
wait(0.4)
ReplicatedStorage.FE.Handcuffs:InvokeServer("Arrest", v)
wait(0.3)
Finished = true
wait(0.2)
end
LocalPlayer.Character.HumanoidRootPart.CFrame = OldCFrame
end
local Lockpick = {
Line = 1,
LPC = 0,
NoLP = false,
collisionDetector = createFrameCollider(LocalPlayer.PlayerGui.GameMenus.Lockpick.Pick.RedLine),
Disabled = false,
LastDisabled = 0
}
local Jewelry = {
collisionDetector = createFrameCollider(LocalPlayer.PlayerGui.GameMenus.RobJewelry.Drill.goodzone)
}
Client.Notification = function(...)
secure_call(getrenv()._G.PushNotification, LocalPlayer.PlayerScripts["House Teleport"], ...)
end
Client.OCStore = function(...)
local Arguments = {...}
if Arguments[1] == "Hardware" then
if Arguments[2] == "Open" then
LocalPlayer.PlayerGui.GameMenus.HardwareStore.OpenEvent:Fire()
elseif Arguments[2] == "Close" then
FireButton(LocalPlayer.PlayerGui.GameMenus.HardwareStore.Close)
end
elseif Arguments[1] == "Gun" then
if Arguments[2] == "Open" then
LocalPlayer.PlayerGui.GameMenus.WeaponStore.OpenEvent:Fire()
elseif Arguments[2] == "Close" then
FireButton(LocalPlayer.PlayerGui.GameMenus.WeaponStore.Close)
end
end
end
if not Settings.WalkSpeed then
Settings.WalkSpeed = 16
end
if not Settings.JumpPower then
Settings.JumpPower = 50
end
Core.Toggle["Full Bright"] = LocalCheats:Toggle({Name = "Full Bright", State = Settings.FullBright or false, Callback = function(Value)
Settings.FullBright = Value
end})
Core.Toggle["Auto ATM"] = LocalCheats:Toggle({Name = "Auto Complete ATM", State = Settings.AutoComplete_ATM or false, Callback = function(Value)
Settings.AutoComplete_ATM = Value
end})
Core.Toggle["Auto Lockpick"] = LocalCheats:Toggle({Name = "Auto Complete Lockpick", State = Settings.AutoPick or false, Callback = function(Value)
Lockpick.Line = 1
Settings.AutoPick = Value
end})
Core.Toggle["Auto Safe"] = LocalCheats:Toggle({Name = "Auto Complete Safe", State = Settings.AutoCompleteSafe or false, Callback = function(Value)
Settings.AutoCompleteSafe = Value
end})
Core.Toggle["Auto Drill"] = LocalCheats:Toggle({Name = "Auto Complete Drill", State = Settings.AutoDrill or false, Callback = function(Value)
Settings.AutoDrill = Value
end})
Core.Toggle["Instant Change Tire"] = LocalCheats:Toggle({Name = "Instant Change Tire", State = Settings.InstantChangeTire or false, Callback = function(Value)
Settings.InstantChangeTire = Value
end})
Core.Toggle["Instant Fix Lights"] = LocalCheats:Toggle({Name = "Instant Fix Lights", State = Settings.InstantFixLights or false, Callback = function(Value)
Settings.InstantFixLights = Value
end})
Core.Toggle["No Recoil"] = LocalCheats:Toggle({Name = "No Recoil", State = Settings.NoRecoil or false, Callback = function(Value)
Settings.NoRecoil = Value
UpdateGuns()
end})
Core.Toggle["Instant Aim"] = LocalCheats:Toggle({Name = "Instant Aim", State = Settings.InstantAim or false, Callback = function(Value)
Settings.InstantAim = Value
UpdateGuns()
end})
Core.Toggle["Instant Reload"] = LocalCheats:Toggle({Name = "Instant Reload", State = Settings.InstantReload or false, Callback = function(Value)
Settings.InstantReload = Value
UpdateGuns()
end})
Core.Toggle["No Spread"] = LocalCheats:Toggle({Name = "No Spread", State = Settings.NoSpread or false, Callback = function(Value)
Settings.NoSpread = Value
UpdateGuns()
end})
Core.Toggle["AntiAFK"] = LocalCheats:Toggle({Name = "Anti AFK", State = Settings.AntiAFK or false, Callback = function(Value)
Settings.AntiAFK = Value
end})
Core.Toggle["AntiHelicopter"] = LocalCheats:Toggle({Name = "Anti Helicopter", State = Settings.AntiHelicopter or false, Callback = function(Value)
Settings.AntiHelicopter = Value
end})
Core.Toggle["Radar"] = LocalCheats:Toggle({Name = "Player Radar", State = Settings.Radar or false, Callback = function(Value)
Settings.Radar = Value
end})
LocalCheats:Button({Name = "Arrest All", Callback = ArrestAll})
Core.Toggle["Click TP"] = CharacterCheats:Toggle({Name = "Click TP", State = Settings.ClickTP or false, Callback = function(Value)
Settings.ClickTP = Value
end})
Core.Toggle["Infinite Stamina"] = CharacterCheats:Toggle({Name = "Infinite Stamina", State = Settings.InfiniteStamina or false, Callback = function(Value)
Settings.InfiniteStamina = Value
if Value then
Core["StaminaHook"] = LocalPlayer.PlayerGui.GameGui.BottomLeft.Health["Stamina LS"].Stamina:GetPropertyChangedSignal("Value"):Connect(function()
if LocalPlayer.PlayerGui.GameGui.BottomLeft.Health["Stamina LS"].Stamina.Value ~= 100 then
LocalPlayer.PlayerGui.GameGui.BottomLeft.Health["Stamina LS"].Stamina.Value = 100
end
end)
Core.Stamina(100)
elseif Core["StaminaHook"] then
Core["StaminaHook"]:Disconnect()
end
end})
CharacterCheats:Box({Name = "WalkSpeed", ClearText = false, Callback = function(Value)
Settings.WalkSpeed = tonumber(Value)
end})
CharacterCheats:Box({Name = "JumpPower", ClearText = false, Callback = function(Value)
Settings.JumpPower = tonumber(Value)
end})
Core.Toggle["Speed Cheats"] = CharacterCheats:Toggle({Name = "Speed Cheats", State = Settings.SpeedCheats or false, Callback = function(Value)
Settings.SpeedCheats = Value
if Value ~= true then
LocalPlayer.Character.Humanoid.WalkSpeed = 16
LocalPlayer.Character.Humanoid.JumpPower = 50
elseif not Core["WalkSpeedHook"] then
LocalPlayer.Character.Humanoid.WalkSpeed = Settings.WalkSpeed
LocalPlayer.Character.Humanoid.JumpPower = Settings.JumpPower
end
end})
Client.LocationName = {"Waterfall", "Family Jewels", "Park", "Hideout", "Sheriff's Office", "Gas Station", "Vine/Lee Street", "Prison", "Barn", "Highway Base", "Police Station", "Hospital/Shopping", "Spawn", "Fire Department", "Trap Door", "Suburb 1/S", "Suburb 1/N", "Parking Garage"}
Client.StoreName = {"Tool Store", "Gun Shop"}
Client.AtmName = {"ATM - Powerplant", "ATM - Police", "ATM - Parking Garage", "ATM - Sandstone RD", "ATM - Jewelry Store", "ATM - Back Alley"}
Client.Locations = {
{Name = "Park", CFrame = CFrame.new(-42, 25.5, 125)},
{Name = "Tool Store", CFrame = CFrame.new(-445.469, 25.748, -725.23)},
{Name = "Sheriff's Office", CFrame = CFrame.new(-811.273, 24.564, -734.794)},
{Name = "Vine/Lee Street", CFrame = CFrame.new(1153.729, 4.2, -990.147)},
{Name = "Prison", CFrame = CFrame.new(1339.721, 3.388, -339.662)},
{Name = "Barn", CFrame = CFrame.new(820.018, 3.128, -1111.422)},
{Name = "Highway Base", CFrame = CFrame.new(1086.582, 3.698, 126.127)},
{Name = "Police Station", CFrame = CFrame.new(709.943, 4.2, -145.204)},
{Name = "Hospital/Shopping", CFrame = CFrame.new(-213.83, 23.241, -447.743)},
{Name = "Spawn", CFrame = CFrame.new(-481.569, 23.948, 701.996)},
{Name = "Fire Department", CFrame = CFrame.new(-992.167, 23.748, 51.318)},
{Name = "Gas Station", CFrame = CFrame.new(683.253, 4.2, -1532.65)},
{Name = "Waterfall", CFrame = CFrame.new(411, -7.5, 824)},
{Name = "Gun Shop", CFrame = CFrame.new(-1249.954, 23.748, -197.149)},
{Name = "Trap Door", CFrame = CFrame.new(-1358.151, 0.715, -1233.165)},
{Name = "Suburb 1/S", CFrame = CFrame.new(-676.6, -9.238, -1518.6)},
{Name = "Parking Garage", CFrame = CFrame.new(-334.47, 23.748, 283.728)},
{Name = "Suburb 1/N", CFrame = CFrame.new(-184.233, -9.268, -1560.8)},
{Name = "Family Jewels", CFrame = CFrame.new(-464, 25.25, -409)},
{Name = "ATM - Powerplant", CFrame = CFrame.new(808.207, 4.446, 376.697)},
{Name = "ATM - Police", CFrame = CFrame.new(1007.8, 4, -23.4)},
{Name = "ATM - Parking Garage", CFrame = CFrame.new(-372.339, 23.748, 147.836)},
{Name = "ATM - Sandstone RD", CFrame = CFrame.new(-863.892, 24.496, 420.545)},
{Name = "ATM - Jewelry Store", CFrame = CFrame.new(-585.065, 24.496, -405.526)},
{Name = "ATM - Back Alley", CFrame = CFrame.new(-470.591, 24.496, 387.245)},
{Name = "Tool Store Inside", CFrame = CFrame.new(-437.03, 25.748, -710)},
{Name = "Hideout", CFrame = CFrame.new(857, 4.5, 832)}
}
table.sort(Client.LocationName, function(a, b) return a < b end)
table.sort(Client.StoreName, function(a, b) return a < b end)
table.sort(Client.AtmName, function(a, b) return a < b end)
Client.TP = function(cframe)
if cframe and typeof(cframe) == "CFrame" then
local oldws = LocalPlayer.Character.Humanoid.WalkSpeed
LocalPlayer.Character.Humanoid.WalkSpeed = 0
Client.TP(LocalPlayer.Character)
LocalPlayer.Character:SetPrimaryPartCFrame(cframe)
LocalPlayer.Character.Humanoid.WalkSpeed = oldws
end
end
local function Teleport(CFrame, Callback, NoAnchor)
if not CFrame or not Callback then
return false;
end
if NoAnchor ~= false then
LocalPlayer.Character.HumanoidRootPart.Anchored = true
end
local OldCFrame = LocalPlayer.Character.HumanoidRootPart.CFrame
LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame
wait()
Callback()
wait()
LocalPlayer.Character.HumanoidRootPart.CFrame = OldCFrame
if NoAnchor ~= false then
LocalPlayer.Character.HumanoidRootPart.Anchored = false
end
end
Teleports:Box({Name = "Tp to player", ClearText = true, Callback = function(Value)
local Player = Utils.GetPlayer(Value)
local Character = Utils.GetCharacter(Player)
if Player and Utils.GetCharacter(Player) then
Client.TP(Character.HumanoidRootPart.CFrame)
end
end})
Teleports:SearchDropdown({Name = "Locations", Options = Client.LocationName, Callback = function(Value)
local LocationData = Utils.FindTable(Client.Locations, Value)
Client.TP(LocationData.CFrame)
end})
Teleports:SearchDropdown({Name = "Stores", Options = Client.StoreName, Callback = function(Value)
local LocationData = Utils.FindTable(Client.Locations, Value)
Client.TP(LocationData.CFrame)
end})
Teleports:SearchDropdown({Name = "Atms", Options = Client.AtmName, Callback = function(Value)
local LocationData = Utils.FindTable(Client.Locations, Value)
Client.TP(LocationData.CFrame)
end})
--//
Core.Toggle["AutoRobEnabled"] = AutoRobTab:Toggle({Name = "Auto Rob Enabled", State = false, Callback = function(Value)
Settings.AutoRob = Value
Core.Robbing = false
end})
Core.Toggle["AutoRobHouse"] = AutoRobTab:Toggle({Name = "Auto Rob House", State = Settings.AutoRobHouse or false, Callback = function(Value)
Settings.AutoRobHouse = Value
end})
Core.Toggle["AutoRobATMs"] = AutoRobTab:Toggle({Name = "Auto Rob ATMs", State = Settings.AutoRobATMs or false, Callback = function(Value)
Settings.AutoRobATMs = Value
end})
Core.Toggle["AutoRobJewelry"] = AutoRobTab:Toggle({Name = "Auto Rob Jewelry", State = Settings.AutoRobJewelry, Callback = function(Value)
Settings.AutoRobJewelry = Value
end})
--//
Core.Toggle["ESP_Enabled"] = ESP_Window:Toggle({Name = "ESP", State = Settings.ESP.Enabled or false, Callback = function(Value)
Settings.ESP.Enabled = Value
Client.ESP()
end})
Core.Toggle["ESP_Boxes"] = ESP_Window:Toggle({Name = "Toggle Boxes", State = Settings.ESP.Boxes or false, Callback = function(Value)
Settings.ESP.Boxes = Value
Client.ESP()
end})
Core.Toggle["ESP_Tracers"] = ESP_Window:Toggle({Name = "Toggle Tracers", State = Settings.ESP.Tracers or false, Callback = function(Value)
Settings.ESP.Tracers = Value
Client.ESP()
end})
Core.Toggle["ESP_TeamMates"] = ESP_Window:Toggle({Name = "Show TeamMates", State = Settings.ESP.TeamMates or false, Callback = function(Value)
Settings.ESP.TeamMates = Value
Client.ESP()
end})
--[[ESP_Window:AddColorPicker("ESP Color", Color3.fromRGB(255, 255, 255), function(Value)
Settings.ESP.Color = Value
Client.ESP()
end)]] --// Keep commented out?
Core.Toggle["ESP_Team"] = ESP_Window:Toggle({Name = "Use Team Color", State = Settings.ESP.Team or false, Callback = function(Value)
Settings.ESP.Team = Value
Client.ESP()
end})
Core.Toggle["ESP_Name"] = ESP_Window:Toggle({Name = "Show Name", State = Settings.ESP.Names or false, Callback = function(Value)
Settings.ESP.Names = Value
Client.ESP()
end})
VehicleCheats:Box({Name = "Vehicle Horsepower", ClearText = false, Callback = function(Value)
local Vehicle = GetVehicle()
if not Vehicle then
return;
end
local Drive = require(Vehicle["Drive Controller"])
Drive.Horsepower = Value
game:GetService("RunService").RenderStepped:Wait()
Utils.ReSeat()
end})
VehicleCheats:Box({Name = "Vehicle Max Speed (Lower = Faster)", ClearText = false, Callback = function(Value)
local Vehicle = GetVehicle()
if not Vehicle then
return;
end
local Drive = require(Vehicle["Drive Controller"])
Drive.FinalDrive = Value
game:GetService("RunService").RenderStepped:Wait()
Utils.ReSeat()
end})
VehicleCheats:Button({Name = "Mod Vehicle (Preset Values)", Callback = function()
local Vehicle = GetVehicle()
if not Vehicle then
return;
end
local Drive = require(Vehicle["Drive Controller"])
Drive.Horsepower = 3000
Drive.FinalDrive = 1
Drive.RevAccel = 1745
Drive.FAntiRoll = 800
Drive.CanDrift = true
Drive.RBrakeForce = 10000
Drive.FBrakeForce = 15000
Drive.PBrakeFrce = 7000
Drive.SteerDecay = 600
game:GetService("RunService").RenderStepped:Wait()
Utils.ReSeat()
Client.Notification("Grey", "Modded your vehicle")
end})
Core.Toggle["Disable Detections"] = VehicleCheats:Toggle({Name = "Disable Detections", State = Settings.DisableDetections or false, Callback = function(Value)
Settings.DisableDetections = Value
if Settings.DisableDetections then
for i,v in next, game:GetService("Workspace")["Traffic Lights"]:GetChildren() do
if v:FindFirstChild("Detection") then
Core.TLDetections[#Core.TLDetections + 1] = {Object = v.Detection, Parent = v}
v.Detection.Parent = nil
end
end
Core.TLDetections["SpeedTraps"] = workspace.TrafficDetections.SpeedTraps
workspace.TrafficDetections.SpeedTraps.Parent = nil
Core.TLDetections["EvasionDetections"] = workspace.TrafficDetections.EvasionDetections
workspace.TrafficDetections.EvasionDetections.Parent = nil
else
for i,v in next, Core.TLDetections do
if type(v) == "table" then
v.Object.Parent = v.Parent
else
v.Parent = workspace.TrafficDetections
v.Parent = workspace.TrafficDetections
end
end
end
end})
SettingsT:Button({Name = "Copy Discord Invite", Callback = function()
setclipboard(game:HttpGet("https://thisstuff.xyz/rawdiscord.txt"))
end})
SettingsT:Button({Name = "Disable All", Callback = function()
for i,v in next, Core.Toggle do
v:SetState(false)
end
end})
spawn(function()
while wait(10) do
writefile("ThisStuff_2534724415.json", HttpService:JSONEncode(Settings))
end
end)
UserInputService.InputBegan:Connect(function(Input, GPE)
if Utils.GetCharacter(LocalPlayer) and not GPE and Input.UserInputType == Enum.UserInputType.MouseButton1 and Settings.ClickTP then
local Target = get_target()
if Target then
Client.TP(Target + Vector3.new(0, 5, 0))
end
end
end)
--
function Robbery.House(Overwrite)
if Core.Robbing and not Overwrite then
return;
end
local OldAutoPick = Core.Toggle["Auto Lockpick"]:GetState()
local OldAutoSafe = Core.Toggle["Auto Safe"]:GetState()
Core.Toggle["Auto Lockpick"]:SetState(true)
Core.Toggle["Auto Safe"]:SetState(true)
Core.Robbing = true
local Math = math.random(1, #game:GetService("Workspace").Houses:GetChildren())
local House = game:GetService("Workspace").Houses[Math]
local Response;
local function Reset()
Robbery.Cooldowns.House = tick()
Core.Robbing = false
end
function Check()
if House.Owner.Value ~= nil then
Math = math.random(1, #game:GetService("Workspace").Houses:GetChildren())
House = game:GetService("Workspace").Houses[Math]