/
ultimateGear.js
38 lines (31 loc) · 1.29 KB
/
ultimateGear.js
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import content from '../content/index';
import lodashFind from 'lodash/find';
import reduce from 'lodash/reduce';
import includes from 'lodash/includes';
module.exports = function ultimateGear (user) {
let owned = user.items.gear.owned.toObject ? user.items.gear.owned.toObject() : user.items.gear.owned;
content.classes.forEach((klass) => {
if (user.achievements.ultimateGearSets[klass] !== true) {
user.achievements.ultimateGearSets[klass] = reduce(['armor', 'shield', 'head', 'weapon'], (soFarGood, type) => {
let found = lodashFind(content.gear.tree[type][klass], {
last: true,
});
return soFarGood && (!found || owned[found.key] === true);
}, true);
if (user.achievements.ultimateGearSets[klass] === true) {
if (user.addNotification) user.addNotification('ULTIMATE_GEAR_ACHIEVEMENT');
}
}
});
let ultimateGearSetValues;
if (user.achievements.ultimateGearSets.toObject) {
ultimateGearSetValues = Object.values(user.achievements.ultimateGearSets.toObject());
} else {
ultimateGearSetValues = Object.values(user.achievements.ultimateGearSets);
}
let hasFullSet = includes(ultimateGearSetValues, true);
if (hasFullSet && user.flags.armoireEnabled !== true) {
user.flags.armoireEnabled = true;
}
return;
};