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System messages (for example, boss_damage and spell_cast_party), as returned by the API's groups/party/chat, do not contain unique user identifiers, which drastically reduces their usefulness. At the moment, the only user identifier they return is info.user, and it's the profile (display) name of a user. In other words, a party could have 2 users (with different usernames and UUID's), both named "John", and there would be no way of telling which of the 2 Johns caused Anti'zinnya to sap everyone's mana.
This is an issue both with the API's dataset and the (web) UI. I realise that one doesn't encounter 2 or more identical profile names particularly often, but it is a possibility.
The text was updated successfully, but these errors were encountered:
General Info
Description
System messages (for example,
boss_damage
andspell_cast_party
), as returned by the API'sgroups/party/chat
, do not contain unique user identifiers, which drastically reduces their usefulness. At the moment, the only user identifier they return isinfo.user
, and it's the profile (display) name of a user. In other words, a party could have 2 users (with different usernames and UUID's), both named "John", and there would be no way of telling which of the 2 Johns caused Anti'zinnya to sap everyone's mana.This is an issue both with the API's dataset and the (web) UI. I realise that one doesn't encounter 2 or more identical profile names particularly often, but it is a possibility.
The text was updated successfully, but these errors were encountered: