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functions.cpp
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functions.cpp
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#include "functions.hpp"
bool isTileBlocking(int tile)
{
switch (tile)
{
case 1: // red - main wall
case 4: // cyan - unusable door
return true;
default:
return false;
}
}
void processTimestep(double dt, hx::Sfml::KeyMap& keyMap, Player& player, Level& level, sf::Music& music, const std::vector<std::string>& musicFilenames, sf::Sound& sound)
{
#ifndef DEV_STOPTIMER
if (level.isInRetrieval())
level.elapseTimer(dt);
#endif // DEV_STOPTIMER
if (level.getTimer() < 0.0)
{
level.lose();
music.stop();
return;
}
sf::Vector2i playerDirectionControl{ 0, 0 };
if (sf::Keyboard::isKeyPressed(keyMap.getKey("up")))
--playerDirectionControl.y;
if (sf::Keyboard::isKeyPressed(keyMap.getKey("down")))
++playerDirectionControl.y;
if (sf::Keyboard::isKeyPressed(keyMap.getKey("left")))
--playerDirectionControl.x;
if (sf::Keyboard::isKeyPressed(keyMap.getKey("right")))
++playerDirectionControl.x;
if (playerDirectionControl == sf::Vector2i(0, -1))
player.setDirection(0);
else if (playerDirectionControl == sf::Vector2i(1, -1))
player.setDirection(1);
else if (playerDirectionControl == sf::Vector2i(1, 0))
player.setDirection(2);
else if (playerDirectionControl == sf::Vector2i(1, 1))
player.setDirection(3);
else if (playerDirectionControl == sf::Vector2i(0, 1))
player.setDirection(4);
else if (playerDirectionControl == sf::Vector2i(-1, 1))
player.setDirection(5);
else if (playerDirectionControl == sf::Vector2i(-1, 0))
player.setDirection(6);
else if (playerDirectionControl == sf::Vector2i(-1, -1))
player.setDirection(7);
player.setRotation(static_cast<float>(player.getDirectionInDegrees()));
hx::Vector2d projectedPlayerPosition = player.projectForward(dt);
int left{ static_cast<int>(floor(projectedPlayerPosition.x - 0.5)) };
int top{ static_cast<int>(floor(projectedPlayerPosition.y - 0.5)) };
int right{ static_cast<int>(floor(projectedPlayerPosition.x + 0.5)) };
int bottom{ static_cast<int>(floor(projectedPlayerPosition.y + 0.5)) };
sf::Vector2i center{ static_cast<int>(floor(projectedPlayerPosition.x)), static_cast<int>(floor(projectedPlayerPosition.y)) };
if (!isTileBlocking(level.getTileAt({ left, top })) &&
!isTileBlocking(level.getTileAt({ center.x, top })) &&
!isTileBlocking(level.getTileAt({ right, top })) &&
!isTileBlocking(level.getTileAt({ right, center.y })) &&
!isTileBlocking(level.getTileAt({ right, bottom })) &&
!isTileBlocking(level.getTileAt({ center.x, bottom })) &&
!isTileBlocking(level.getTileAt({ left, bottom })) &&
!isTileBlocking(level.getTileAt({ left, center.y })) &&
playerDirectionControl != sf::Vector2i(0, 0))
player.moveForward(dt);
sf::Vector2i playerCurrentGridPosition{ static_cast<int>(floor(player.getGridPosition().x)), static_cast<int>(floor(player.getGridPosition().y)) };
if (level.getTileAt(playerCurrentGridPosition) == 5) // target
{
sound.play();
if (!music.openFromFile(musicFilenames.back()))
std::cerr << "Could not find music file." << std::endl;
level.setTileAt(playerCurrentGridPosition, 0);
level.setIsInRetrieval();
player.setCarrying();
}
else if (level.isInRetrieval() && level.getTileAt(playerCurrentGridPosition) == 6) // bonus
{
level.setTileAt(playerCurrentGridPosition, 0);
level.retrievedBonusItem();
}
if (level.getTileAt(playerCurrentGridPosition) == -1) // outside
{
if (level.isInRetrieval())
{
level.setIsComplete();
if (level.isHardMode() && (level.getBonusItemsRetrieved() < level.getLevel()))
level.lose();
music.stop();
}
level.setIsInRetrieval(false);
player.setCarrying(false);
}
const double mapBoundaryPadding{ 2.0 };
if (player.getGridPosition().x < -mapBoundaryPadding)
player.setGridPosition({ -mapBoundaryPadding, player.getGridPosition().y });
else if (player.getGridPosition().x > level.getSize().x + mapBoundaryPadding)
player.setGridPosition({ level.getSize().x + mapBoundaryPadding, player.getGridPosition().y });
if (player.getGridPosition().y < -mapBoundaryPadding)
player.setGridPosition({ player.getGridPosition().x, -mapBoundaryPadding });
else if (player.getGridPosition().y > level.getSize().y + mapBoundaryPadding)
player.setGridPosition({ player.getGridPosition().x, level.getSize().y + mapBoundaryPadding });
if (level.isInRetrieval() && !level.isComplete() && sound.getStatus() != sf::Sound::Playing && music.getStatus() != sf::Music::Playing)
music.play();
}
void resetToLevel(unsigned int levelNumber, Player& player, Level& level, sf::Music& music, const std::vector<std::string>& musicFilenames)
{
level.setLevel(levelNumber);
if (!music.openFromFile(musicFilenames.front()))
std::cerr << "Could not find music file." << std::endl;
else if (level.getLevel() != 0u)
music.play();
player.setGridPositionFrom2i(level.getStartPoint());
player.setDirection(level.getStartDirection());
player.setCarrying(false);
}
sf::Vector2f positionToCenterTextInWindow(sf::Text& text, sf::View& view)
{
return (sf::Vector2f(view.getSize()) - sf::Vector2f(text.getLocalBounds().width + text.getLocalBounds().left, text.getLocalBounds().height + text.getLocalBounds().top)) / 2.f;
}
void setMainKeyControls(hx::Sfml::KeyMap& keyMap, bool useWasd)
{
keyMap.removeControl("up");
keyMap.removeControl("down");
keyMap.removeControl("left");
keyMap.removeControl("right");
if (useWasd)
{
keyMap.addControl("up", sf::Keyboard::W);
keyMap.addControl("down", sf::Keyboard::S);
keyMap.addControl("left", sf::Keyboard::A);
keyMap.addControl("right", sf::Keyboard::D);
}
else
{
keyMap.addControl("up", sf::Keyboard::Up);
keyMap.addControl("down", sf::Keyboard::Down);
keyMap.addControl("left", sf::Keyboard::Left);
keyMap.addControl("right", sf::Keyboard::Right);
}
}