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MacOS crash on SDL_PumpEvents #696
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I tried to figure out how to resolve this, but I was unable to find anything. |
I just confirmed that this issue is not happening on the Linux build. |
This could possibly be related to this issue on the SDL repo: libsdl-org/SDL#9042 |
This appears to only happen with my Logitech Wireless Gamepad F710. |
Updating SDL would be Libultraship's responsibility. It might be worth it to this on SoH and if it happens there, open an issue on libultraship. |
Description of the crash:
When launching the application on MacOS, there are sporadic crashes when a game control activates input.
Using a debugger, it appears that this is due to a segfault produced by various different calls to
SDL_PumpEvents
. The primary location where this is is happening appears to belibultraship/src/controller/deviceindex/ControllerDisconnectedWindow.cpp:17
.Can you reproduce? If so please list the steps:
Logs:
System Information:
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