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Rumble and check tracker fixes #2419

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merged 2 commits into from
Jan 30, 2023
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Sirius902
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@Sirius902 Sirius902 commented Jan 29, 2023

Just some fixes for things I encountered when I did a rando the other day.

Fixes

  • It seems my rumble changes in f217b9b were unintentionally undone by f712068, meaning that rumble is x3 too long again. I'm assuming this was done to only process inputs once per frame, but the rumble loop was not moved to the correct place. This fixes that so rumble length should be normal again.
  • The rando check tracker will not clean itself up if you reload the game with the check tracker window closed which means loading the game with the check tracker open, then closing it, and loading the game again will result in check locations being duplicated. Eventually this will crash the game. To fix this I changed the check tracker to clean itself up before initializing which seems to work fine.

Build Artifacts

@briaguya-ai briaguya-ai merged commit 44f963e into HarbourMasters:develop Jan 30, 2023
@Sirius902 Sirius902 deleted the fixes branch January 30, 2023 22:40
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2 participants