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Objects don't properly get overlapped by collision viewer cylinders when in Mirror Mode. #3018

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SuperBro64 opened this issue Jun 18, 2023 · 1 comment

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@SuperBro64
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As the title says, if the collision viewer is used while in Mirror Mode, then objects no longer get overlapped by the cylinders the way they do in non-Mirror Mode.
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@Archez
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Archez commented Aug 14, 2023

Fixed and available with Sulu Bravo 7.1.1

@Archez Archez closed this as completed Aug 14, 2023
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