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support lus gameoverlay changes #4067

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@briaguya-ai briaguya-ai added the do not merge Not ready or not valid changes label Apr 23, 2024
@@ -632,7 +632,7 @@ s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2) {
// Keep track of the previous sequence/scene so we don't repeat notifications
static uint16_t previousSeqId = UINT16_MAX;
static int16_t previousSceneNum = INT16_MAX;
if (CVarGetInteger("gSeqNameOverlay", 0) &&
if (CVarGetInteger(CVAR_AUDIO("SeqNameOverlay"), 0) &&
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this wasn't part of the LUS stuff but just something i needed to fix to test the LUS stuff

@briaguya-ai briaguya-ai marked this pull request as ready for review April 23, 2024 02:28
@briaguya-ai briaguya-ai merged commit 3070fb4 into HarbourMasters:develop Apr 23, 2024
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@briaguya-ai briaguya-ai deleted the support-lus-gameoverlay-changes branch April 29, 2024 01:39
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