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Image.hx
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Image.hx
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/*
* format - Haxe File Formats
*
* Copyright (c) 2008-2009, The Haxe Project Contributors
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE HAXE PROJECT CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE HAXE PROJECT CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
* DAMAGE.
*/
package format.tools;
class Image {
#if flash
public static function getBytesARGB( bmp : flash.display.BitmapData ) : haxe.io.Bytes {
#if flash9
return haxe.io.Bytes.ofData( bmp.getPixels(bmp.rect) );
#else
var a = new Array();
for( y in 0...bmp.height )
for( x in 0...bmp.width ) {
var b = bmp.getPixel32(x,y);
a.push(b>>>24);
a.push((b>>16)&0xFF);
a.push((b>>8)&0xFF);
a.push(b&0xFF);
}
return haxe.io.Bytes.ofData(a);
#end
}
public static function makeBitmapARGB( width : Int, height : Int, bytes : haxe.io.Bytes ) : flash.display.BitmapData {
var bmp = new flash.display.BitmapData(width,height,true);
var ba = bytes.getData();
#if flash9
ba.position = 0;
bmp.setPixels(bmp.rect,ba);
#else
var p = 0;
for( y in 0...height )
for( x in 0...width ) {
bmp.setPixel32( x , y , (ba[p]<<24) | (ba[p+1]<<16) | (ba[p+2]<<8) | ba[p+3] );
p += 4;
}
#end
return bmp;
}
#end
}