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// Automatically generated Godot externs: DO NOT EDIT
// MIT licensed, see LICENSE.md
package godot;
import cs.system.*;
/**
Base class for audio streams. Audio streams are used for sound effects and music playback, and support WAV (via `godot.AudioStreamSample`) and OGG (via `godot.AudioStreamOGGVorbis`) file formats.
**/
@:libType
@:csNative
@:native("Godot.AudioStream")
@:autoBuild(godot.Godot.buildUserClass())
extern abstract class AudioStream extends godot.Resource {
/**
Returns the length of the audio stream in seconds.