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Mix this audio in, even when it's out of range. This increases CPU usage, but keeps the sound playing at the correct position if the camera leaves and enters the `godot.AudioStreamPlayer3D`'s `godot.AudioStreamPlayer3D.maxDistance` radius.
**/
Mix;
/**
Pause this audio when it gets out of range. This decreases CPU usage, but will cause the sound to restart if the camera leaves and enters the `godot.AudioStreamPlayer3D`'s `godot.AudioStreamPlayer3D.maxDistance` radius.