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// Automatically generated Godot externs: DO NOT EDIT
// MIT licensed, see LICENSE.md
package godot;
@:native("Godot.DirectionalLight.ShadowMode")
@:csNative
extern enum DirectionalLight_ShadowMode {
/**
Renders the entire scene's shadow map from an orthogonal point of view. This is the fastest directional shadow mode. May result in blurrier shadows on close objects.
**/
Orthogonal;
/**
Splits the view frustum in 2 areas, each with its own shadow map. This shadow mode is a compromise between `godot.DirectionalLight_ShadowMode.orthogonal` and `godot.DirectionalLight_ShadowMode.parallel4Splits` in terms of performance.
**/
Parallel2Splits;
/**
Splits the view frustum in 4 areas, each with its own shadow map. This is the slowest directional shadow mode.