/
EditorFeatureProfile_Feature.hx
47 lines (39 loc) · 1.2 KB
/
EditorFeatureProfile_Feature.hx
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// Automatically generated Godot externs: DO NOT EDIT
// MIT licensed, see LICENSE.md
package godot;
@:native("Godot.EditorFeatureProfile.Feature")
@:csNative
extern enum EditorFeatureProfile_Feature {
/**
The 3D editor. If this feature is disabled, the 3D editor won't display but 3D nodes will still display in the Create New Node dialog.
**/
Feature3d;
/**
The Script tab, which contains the script editor and class reference browser. If this feature is disabled, the Script tab won't display.
**/
Script;
/**
The AssetLib tab. If this feature is disabled, the AssetLib tab won't display.
**/
AssetLib;
/**
Scene tree editing. If this feature is disabled, the Scene tree dock will still be visible but will be read-only.
**/
SceneTree;
/**
The Node dock. If this feature is disabled, signals and groups won't be visible and modifiable from the editor.
**/
NodeDock;
/**
The FileSystem dock. If this feature is disabled, the FileSystem dock won't be visible.
**/
FilesystemDock;
/**
The Import dock. If this feature is disabled, the Import dock won't be visible.
**/
ImportDock;
/**
Represents the size of the `godot.EditorFeatureProfile_Feature` enum.
**/
Max;
}