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// Automatically generated Godot externs: DO NOT EDIT
// MIT licensed, see LICENSE.md
package godot;
@:native("Godot.MultiMesh.CustomDataFormatEnum")
@:csNative
extern enum MultiMesh_CustomDataFormatEnum {
/**
Use when you are not using per-instance custom data.
**/
None;
/**
Compress custom_data into 8 bits when passing to shader. This uses less memory and can be faster, but loses precision and range. Floats packed into 8 bits can only represent values between 0 and 1, numbers outside that range will be clamped.
**/
Data8bit;
/**
The `godot.Color` passed into `godot.MultiMesh.setInstanceCustomData` will use 4 floats. Use this for highest precision.