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Parses mesh instances as geometry. This includes `godot.MeshInstance`, `godot.CSGShape`, and `godot.GridMap` nodes.
**/
MeshInstances;
/**
Parses `godot.StaticBody` colliders as geometry. The collider should be in any of the layers specified by `godot.NavigationMesh.geometry__collisionMask`.
**/
StaticColliders;
/**
Both `godot.NavigationMesh_ParsedGeometryType.meshInstances` and `godot.NavigationMesh_ParsedGeometryType.staticColliders`.
**/
Both;
/**
Represents the size of the `godot.NavigationMesh_ParsedGeometryType` enum.