/
ParticlesMaterial_Parameter.hx
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/
ParticlesMaterial_Parameter.hx
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// Automatically generated Godot externs: DO NOT EDIT
// MIT licensed, see LICENSE.md
package godot;
@:native("Godot.ParticlesMaterial.Parameter")
@:csNative
extern enum ParticlesMaterial_Parameter {
/**
Use with `godot.ParticlesMaterial.setParam`, `godot.ParticlesMaterial.setParamRandomness`, and `godot.ParticlesMaterial.setParamTexture` to set initial velocity properties.
**/
InitialLinearVelocity;
/**
Use with `godot.ParticlesMaterial.setParam`, `godot.ParticlesMaterial.setParamRandomness`, and `godot.ParticlesMaterial.setParamTexture` to set angular velocity properties.
**/
AngularVelocity;
/**
Use with `godot.ParticlesMaterial.setParam`, `godot.ParticlesMaterial.setParamRandomness`, and `godot.ParticlesMaterial.setParamTexture` to set orbital velocity properties.
**/
OrbitVelocity;
/**
Use with `godot.ParticlesMaterial.setParam`, `godot.ParticlesMaterial.setParamRandomness`, and `godot.ParticlesMaterial.setParamTexture` to set linear acceleration properties.
**/
LinearAccel;
/**
Use with `godot.ParticlesMaterial.setParam`, `godot.ParticlesMaterial.setParamRandomness`, and `godot.ParticlesMaterial.setParamTexture` to set radial acceleration properties.
**/
RadialAccel;
/**
Use with `godot.ParticlesMaterial.setParam`, `godot.ParticlesMaterial.setParamRandomness`, and `godot.ParticlesMaterial.setParamTexture` to set tangential acceleration properties.
**/
TangentialAccel;
/**
Use with `godot.ParticlesMaterial.setParam`, `godot.ParticlesMaterial.setParamRandomness`, and `godot.ParticlesMaterial.setParamTexture` to set damping properties.
**/
Damping;
/**
Use with `godot.ParticlesMaterial.setParam`, `godot.ParticlesMaterial.setParamRandomness`, and `godot.ParticlesMaterial.setParamTexture` to set angle properties.
**/
Angle;
/**
Use with `godot.ParticlesMaterial.setParam`, `godot.ParticlesMaterial.setParamRandomness`, and `godot.ParticlesMaterial.setParamTexture` to set scale properties.
**/
Scale;
/**
Use with `godot.ParticlesMaterial.setParam`, `godot.ParticlesMaterial.setParamRandomness`, and `godot.ParticlesMaterial.setParamTexture` to set hue variation properties.
**/
HueVariation;
/**
Use with `godot.ParticlesMaterial.setParam`, `godot.ParticlesMaterial.setParamRandomness`, and `godot.ParticlesMaterial.setParamTexture` to set animation speed properties.
**/
AnimSpeed;
/**
Use with `godot.ParticlesMaterial.setParam`, `godot.ParticlesMaterial.setParamRandomness`, and `godot.ParticlesMaterial.setParamTexture` to set animation offset properties.
**/
AnimOffset;
/**
Represents the size of the `godot.ParticlesMaterial_Parameter` enum.
**/
Max;
}