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Physics2DTestMotionResult.hx
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Physics2DTestMotionResult.hx
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// Automatically generated Godot externs: DO NOT EDIT
// MIT licensed, see LICENSE.md
package godot;
import cs.system.*;
@:libType
@:csNative
@:native("Godot.Physics2DTestMotionResult")
@:autoBuild(godot.Godot.buildUserClass())
extern class Physics2DTestMotionResult extends godot.Reference {
@:native("CollisionUnsafeFraction")
public var collisionUnsafeFraction(default, never):Single;
@:native("CollisionSafeFraction")
public var collisionSafeFraction(default, never):Single;
@:native("CollisionDepth")
public var collisionDepth(default, never):Single;
@:native("ColliderShape")
public var colliderShape(default, never):Int;
@:native("Collider")
public var collider(default, never):godot.Object;
@:native("ColliderRid")
public var colliderRid(default, never):godot.RID;
@:native("ColliderId")
public var colliderId(default, never):cs.types.UInt64;
@:native("ColliderVelocity")
public var colliderVelocity(default, never):godot.Vector2;
@:native("CollisionNormal")
public var collisionNormal(default, never):godot.Vector2;
@:native("CollisionPoint")
public var collisionPoint(default, never):godot.Vector2;
@:native("MotionRemainder")
public var motionRemainder(default, never):godot.Vector2;
@:native("Motion")
public var motion(default, never):godot.Vector2;
@:native("new")
public function new():Void;
@:native("GetMotion")
public function getMotion():godot.Vector2;
@:native("GetMotionRemainder")
public function getMotionRemainder():godot.Vector2;
@:native("GetCollisionPoint")
public function getCollisionPoint():godot.Vector2;
@:native("GetCollisionNormal")
public function getCollisionNormal():godot.Vector2;
@:native("GetColliderVelocity")
public function getColliderVelocity():godot.Vector2;
@:native("GetColliderId")
public function getColliderId():cs.types.UInt64;
@:native("GetColliderRid")
public function getColliderRid():godot.RID;
@:native("GetCollider")
public function getCollider():godot.Object;
@:native("GetColliderShape")
public function getColliderShape():Int;
@:native("GetCollisionDepth")
public function getCollisionDepth():Single;
@:native("GetCollisionSafeFraction")
public function getCollisionSafeFraction():Single;
@:native("GetCollisionUnsafeFraction")
public function getCollisionUnsafeFraction():Single;
}