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// Automatically generated Godot externs: DO NOT EDIT
// MIT licensed, see LICENSE.md
package godot;
import cs.system.*;
/**
An infinite plane shape for 3D collisions. Note that the `godot.Plane`'s normal matters; anything "below" the plane will collide with it. If the `godot.PlaneShape` is used in a `godot.PhysicsBody`, it will cause colliding objects placed "below" it to teleport "above" the plane.
**/
@:libType
@:csNative
@:native("Godot.PlaneShape")
@:autoBuild(godot.Godot.buildUserClass())
extern class PlaneShape extends godot.Shape {
/**
The `godot.Plane` used by the `godot.PlaneShape` for collision.